if (self->m_myInst.findCallback("Clone")) {
PyObject* ro;
ro = self->m_myInst.callCallbackObj(Py_BuildValue("()"));
if (self->m_myInst.findCallback("Clone")) {
PyObject* ro;
ro = self->m_myInst.callCallbackObj(Py_BuildValue("()"));
// This is very dangerous!!! But is the only way I could find
// to squash a memory leak. Currently it is okay, but if the
// This is very dangerous!!! But is the only way I could find
// to squash a memory leak. Currently it is okay, but if the
// A way to do the native draw first... Too bad it isn't in wxGTK too.
void OnPaint(wxPaintEvent& event);
#endif
// A way to do the native draw first... Too bad it isn't in wxGTK too.
void OnPaint(wxPaintEvent& event);
#endif