#ifndef _NOTEBOOK_H
#define _NOTEBOOK_H
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "notebook.h"
-#endif
-
#if wxUSE_NOTEBOOK
// ----------------------------------------------------------------------------
return true;
}
-
- virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, wxWindow *win);
- virtual wxColour MSWGetBgColourForChild(wxWindow *win);
#endif // wxUSE_UXTHEME
protected:
// remove one page from the notebook, without deleting
virtual wxNotebookPage *DoRemovePage(size_t nPage);
+ // get the page rectangle for the current notebook size
+ //
+ // returns empty rectangle if an error occurs, do test for it
+ wxRect GetPageSize() const;
+
// set the size of the given page to fit in the notebook
void AdjustPageSize(wxNotebookPage *page);
#if wxUSE_UXTHEME
- // this is a slightly ugly function which gets the bitmap of notebook
- // background and either returns the colour under the specified window in it
- // or creates a brush from it
- //
- // so if win == NULL, a brush is created and returned
- // win != NULL, returns COLORREF of the pixel under its top left corner
- WXHANDLE QueryBgBitmap(wxWindow *win = NULL);
+ // gets the bitmap of notebook background and returns a brush from it
+ WXHBRUSH QueryBgBitmap();
// creates the brush to be used for drawing the tab control background
void UpdateBgBrush();
- // paint themed children background here
- virtual bool MSWPrintChild(wxWindow *win, WXWPARAM wParam, WXLPARAM lParam);
+ // return the themed brush for painting our children
+ virtual WXHBRUSH MSWGetBgBrushForChild(WXHDC hDC, WXHWND hWnd);
+
+ // draw child background
+ virtual bool MSWPrintChild(WXHDC hDC, wxWindow *win);
+
+ // common part of QueryBgBitmap() and MSWPrintChild()
+ //
+ // if child == NULL, draw background for the entire notebook itself
+ bool DoDrawBackground(WXHDC hDC, wxWindow *child = NULL);
#endif // wxUSE_UXTHEME
+ // these function are only used for reducing flicker on notebook resize and
+ // we don't need to do this for WinCE
+#ifndef __WXWINCE__
+ void OnEraseBackground(wxEraseEvent& event);
+ void OnPaint(wxPaintEvent& event);
+
+ // true if we have already subclassed our updown control
+ bool m_hasSubclassedUpdown;
+#endif // __WXWINCE__
+
// the current selection (-1 if none)
int m_nSelection;