- ExitCode rc = 0;
-
- // Delete() is always safe to call, so consider all possible states
-
- // we might need to resume the thread, but we might also not need to cancel
- // it if it doesn't run yet
- bool shouldResume = FALSE,
- shouldCancel = TRUE,
- isRunning = FALSE;
-
- // check if the thread already started to run
- {
- wxCriticalSectionLocker lock(m_critsect);
-
- if ( m_internal->GetState() == STATE_NEW )
- {
- // WinThreadStart() will see it and terminate immediately, no need
- // to cancel the thread - but we still need to resume it to let it
- // run
- m_internal->SetState(STATE_EXITED);
-
- Resume(); // it knows about STATE_EXITED special case
-
- shouldCancel = FALSE;
- isRunning = TRUE;
-
- // shouldResume is correctly set to FALSE here
- }
- else
- {
- shouldResume = IsPaused();
- }
- }
-
- // resume the thread if it is paused
- if ( shouldResume )
- Resume();
-
- HANDLE hThread = m_internal->GetHandle();
-
- // Check if thread is really still running. There is a
- // race condition in WinThreadStart between the time the
- // m_internal->m_state is set to STATE_EXITED and the win32
- // thread actually exits. It can be flagged as STATE_EXITED
- // and then we don't wait for it to exit. This will cause
- // GetExitCodeThread to return STILL_ACTIVE.
- if ( !isRunning )
- {
- if ( !IsRunning() )
- {
- if ( ::GetExitCodeThread(hThread, (LPDWORD)&rc) )
- {
- if ((DWORD)rc == STILL_ACTIVE)
- isRunning = TRUE;
- }
- }
- else
- {
- isRunning = TRUE;
- }
- }
-
- // does it still run?
- if ( isRunning )
- {
- if ( IsMain() )
- {
- // set flag for wxIsWaitingForThread()
- gs_waitingForThread = TRUE;
- }
-
- // ask the thread to terminate
- if ( shouldCancel )
- {
- wxCriticalSectionLocker lock(m_critsect);
-
- m_internal->Cancel();
- }
-
-#if wxUSE_GUI
- // we can't just wait for the thread to terminate because it might be
- // calling some GUI functions and so it will never terminate before we
- // process the Windows messages that result from these functions
- DWORD result = 0; // suppress warnings from broken compilers
- do
- {
- if ( IsMain() )
- {
- // give the thread we're waiting for chance to do the GUI call
- // it might be in
- if ( (gs_nWaitingForGui > 0) && wxGuiOwnedByMainThread() )
- {
- wxMutexGuiLeave();
- }
- }
-
- result = ::MsgWaitForMultipleObjects
- (
- 1, // number of objects to wait for
- &hThread, // the objects
- FALSE, // don't wait for all objects
- INFINITE, // no timeout
- QS_ALLINPUT | // return as soon as there are any events
- QS_ALLPOSTMESSAGE
- );
-
- switch ( result )
- {
- case 0xFFFFFFFF:
- // error
- wxLogSysError(_("Can not wait for thread termination"));
- Kill();
- return wxTHREAD_KILLED;
-
- case WAIT_OBJECT_0:
- // thread we're waiting for terminated
- break;
-
- case WAIT_OBJECT_0 + 1:
- {
- MSG peekMsg;
- // Check if a new message has really arrived.
- // MsgWaitForMultipleObjects can indicate that a message
- // is ready for processing, but this message may be sucked
- // up by GetMessage and then GetMessage will hang and not
- // allow us to process the actual thread exit event.
- if (::PeekMessage(&peekMsg, (HWND) NULL, 0, 0, PM_NOREMOVE))
- {
- // new message arrived, process it
- if ( !wxTheApp->DoMessage() )
- {
- // WM_QUIT received: kill the thread
- Kill();
-
- return wxTHREAD_KILLED;
- }
- }
- }
- break;
-
- default:
- wxFAIL_MSG(wxT("unexpected result of MsgWaitForMultipleObject"));
- }
- } while ( result != WAIT_OBJECT_0 );
-#else // !wxUSE_GUI
- // simply wait for the thread to terminate
- //
- // OTOH, even console apps create windows (in wxExecute, for WinSock
- // &c), so may be use MsgWaitForMultipleObject() too here?
- if ( WaitForSingleObject(hThread, INFINITE) != WAIT_OBJECT_0 )
- {
- wxFAIL_MSG(wxT("unexpected result of WaitForSingleObject"));
- }
-#endif // wxUSE_GUI/!wxUSE_GUI
-
- if ( IsMain() )
- {
- gs_waitingForThread = FALSE;
- }
- }
-
- // although the thread might be already in the EXITED state it might not
- // have terminated yet and so we are not sure that it has actually
- // terminated if the "if" above hadn't been taken
- do
- {
- if ( !::GetExitCodeThread(hThread, (LPDWORD)&rc) )
- {
- wxLogLastError(wxT("GetExitCodeThread"));
-
- rc = (ExitCode)-1;
- }
- } while ( (DWORD)rc == STILL_ACTIVE );
-
- if ( IsDetached() )
- {
- // if the thread exits normally, this is done in WinThreadStart, but in
- // this case it would have been too early because
- // MsgWaitForMultipleObject() would fail if the thread handle was
- // closed while we were waiting on it, so we must do it here
- delete this;
- }
-
- if ( pRc )
- *pRc = rc;
-
- return rc == (ExitCode)-1 ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;