exit(0);
}
-//-----------------------------------------------------------------------------
-// wxYield
-//-----------------------------------------------------------------------------
-
-static bool gs_inYield = false;
-
-bool wxApp::Yield(bool onlyIfNeeded)
-{
- if ( gs_inYield )
- {
- if ( !onlyIfNeeded )
- {
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
-
- return false;
- }
-
-#if wxUSE_THREADS
- if ( !wxThread::IsMain() )
- {
- // can't process events from other threads, MGL is thread-unsafe
- return true;
- }
-#endif // wxUSE_THREADS
-
- gs_inYield = true;
-
- wxLog::Suspend();
-
- wxEventLoopBase * const eventLoop = wxEventLoop::GetActive();
- if ( eventLoop )
- {
- while (eventLoop->Pending())
- eventLoop->Dispatch();
- }
-
- /* it's necessary to call ProcessIdle() to update the frames sizes which
- might have been changed (it also will update other things set from
- OnUpdateUI() which is a nice (and desired) side effect) */
- while (wxTheApp->ProcessIdle()) { }
-
- wxLog::Resume();
-
- gs_inYield = false;
-
- return true;
-}
-
//-----------------------------------------------------------------------------
// wxWakeUpIdle
if ( !wxAppBase::OnInitGui() )
return false;
-#ifdef __WXDEBUG__
// MGL redirects stdout and stderr to physical console, so lets redirect
- // it to file in debug build. Do it only when WXSTDERR environment variable is set
+ // it to file if WXSTDERR environment variable is set to be able to see
+ // wxLogDebug() output
wxString redirect;
if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
freopen(redirect.mb_str(), "wt", stderr);
-#endif // __WXDEBUG__
wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
if ( oldLog ) delete oldLog;