#include "wx/app.h"
#include "wx/evtloop.h"
+#include "wx/thread.h"
#include "wx/dfb/private.h"
#include "wx/private/fontmgr.h"
s_inYield = true;
+#if wxUSE_LOG
wxLog::Suspend();
+#endif // wxUSE_LOG
wxEventLoop * const
loop = wx_static_cast(wxEventLoop *, wxEventLoop::GetActive());
// OnUpdateUI() which is a nice (and desired) side effect)
while ( ProcessIdle() ) {}
+#if wxUSE_LOG
wxLog::Resume();
+#endif // wxUSE_LOG
s_inYield = false;