// Because the objects of this class are deleted by the tree, they should
// always be allocated on the heap!
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTreeItemData
+class WXDLLEXPORT wxTreeItemData : private wxTreeItemId
{
-friend class wxTreeCtrl;
public:
- // creation/destruction
- // --------------------
- // default ctor
- wxTreeItemData() { }
+ // default ctor/copy ctor/assignment operator are ok
- // default copy ctor/assignment operator are ok
-
- // dtor is virtual and all the items are deleted by the tree control
- // when it's deleted, so you normally don't have to care about freeing
- // memory allocated in your wxTreeItemData-derived class
+ // dtor is virtual and all the items are deleted by the tree control when
+ // it's deleted, so you normally don't have to care about freeing memory
+ // allocated in your wxTreeItemData-derived class
virtual ~wxTreeItemData() { }
- // accessor: get the item associated with us
- const wxTreeItemId& GetItemId() const { return m_itemId; }
-
-protected:
- wxTreeItemId m_itemId;
+ // accessors: set/get the item associated with this node
+ void SetId(const wxTreeItemId& id) { m_itemId = id; }
+ const wxTreeItemId& GetId() const { return (wxTreeItemId&) m_itemId; }
};
// ----------------------------------------------------------------------------
// associate some data with the item
void SetItemData(const wxTreeItemId& item, wxTreeItemData *data);
+ // force appearance of [+] button near the item. This is useful to
+ // allow the user to expand the items which don't have any children now
+ // - but instead add them only when needed, thus minimizing memory
+ // usage and loading time.
+ void SetItemHasChildren(const wxTreeItemId& item, bool has = TRUE);
+
// item status inquiries
// ---------------------
// is this item currently selected (the same as has focus)?
bool IsSelected(const wxTreeItemId& item) const;
+ // number of children
+ // ------------------
+
+ // if 'recursively' is FALSE, only immediate children count, otherwise
+ // the returned number is the number of all items in this branch
+ size_t GetChildrenCount(const wxTreeItemId& item, bool recursively = TRUE);
+
// navigation
// ----------
// implementation
// --------------
void Command(wxCommandEvent& event) { ProcessCommand(event); };
- bool MSWCommand(WXUINT param, WXWORD id);
- bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam);
+ virtual bool MSWCommand(WXUINT param, WXWORD id);
+ virtual bool MSWNotify(WXWPARAM wParam, WXLPARAM lParam, WXLPARAM *result);
protected:
// SetImageList helper
// NB: note that not all accessors make sense for all events, see the event
// descriptions below
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxTreeEvent : public wxCommandEvent
+class WXDLLEXPORT wxTreeEvent : public wxNotifyEvent
{
friend wxTreeCtrl;
public:
// keyboard code (for wxEVT_COMMAND_TREE_KEY_DOWN only)
int GetCode() const { return m_code; }
- // set return code for wxEVT_COMMAND_TREE_ITEM_{EXPAND|COLLAPS}ING events
- // call this to forbid the change in item status
- void Veto() { m_code = TRUE; }
-
private:
// @@ we could save some space by using union here
int m_code;