+ // check if this window or any of its ancestors
+ // wants the message for itself (we always reserve
+ // Ctrl-Enter for dialog navigation though)
+ wxWindow *win = this;
+ if ( !bCtrlDown )
+ {
+ // this will contain the dialog code of this
+ // window and all of its parent windows in turn
+ LONG lDlgCode2 = lDlgCode;
+
+ while ( win )
+ {
+ if ( lDlgCode2 & DLGC_WANTMESSAGE )
+ {
+ // as it wants to process Enter itself,
+ // don't call IsDialogMessage() which
+ // would consume it
+ return false;
+ }
+
+ // don't propagate keyboard messages beyond
+ // the first top level window parent
+ if ( win->IsTopLevel() )
+ break;
+
+ win = win->GetParent();
+
+ lDlgCode2 = ::SendMessage
+ (
+ GetHwndOf(win),
+ WM_GETDLGCODE,
+ 0,
+ 0
+ );
+ }
+ }
+ else // bCtrlDown
+ {
+ win = wxGetTopLevelParent(win);
+ }
+
+ wxTopLevelWindow * const
+ tlw = wxDynamicCast(win, wxTopLevelWindow);