/* Useful macro for creating icons portably, for example:
- wxIcon *icon = new wxICON(mondrian);
+ wxIcon *icon = new wxICON(sample);
expands into:
- wxIcon *icon = new wxIcon("mondrian"); // On wxMSW
- wxIcon *icon = new wxIcon(mondrian_xpm); // On wxGTK
+ wxIcon *icon = new wxIcon("sample"); // On wxMSW
+ wxIcon *icon = new wxIcon(sample_xpm); // On wxGTK
*/
#ifdef __WXMSW__
wxRealPoint() : x(0.0), y(0.0) { }
wxRealPoint(double xx, double yy) : x(xx), y(yy) { }
+ wxRealPoint(const wxPoint& pt);
+
+ // no copy ctor or assignment operator - the defaults are ok
+
+ //assignment operators
+ wxRealPoint& operator+=(const wxRealPoint& p) { x += p.x; y += p.y; return *this; }
+ wxRealPoint& operator-=(const wxRealPoint& p) { x -= p.x; y -= p.y; return *this; }
+
+ wxRealPoint& operator+=(const wxSize& s) { x += s.GetWidth(); y += s.GetHeight(); return *this; }
+ wxRealPoint& operator-=(const wxSize& s) { x -= s.GetWidth(); y -= s.GetHeight(); return *this; }
};
return wxIsSameDouble(p1.x, p2.x) && wxIsSameDouble(p1.y, p2.y);
}
-
inline bool operator!=(const wxRealPoint& p1, const wxRealPoint& p2)
{
return !(p1 == p2);
}
-
inline wxRealPoint operator+(const wxRealPoint& p1, const wxRealPoint& p2)
{
return wxRealPoint(p1.x + p2.x, p1.y + p2.y);
}
+inline wxRealPoint operator/(const wxRealPoint& s, int i)
+{
+ return wxRealPoint(s.x / i, s.y / i);
+}
+
+inline wxRealPoint operator*(const wxRealPoint& s, int i)
+{
+ return wxRealPoint(s.x * i, s.y * i);
+}
+
+inline wxRealPoint operator*(int i, const wxRealPoint& s)
+{
+ return wxRealPoint(s.x * i, s.y * i);
+}
+
+inline wxRealPoint operator/(const wxRealPoint& s, unsigned int i)
+{
+ return wxRealPoint(s.x / i, s.y / i);
+}
+
+inline wxRealPoint operator*(const wxRealPoint& s, unsigned int i)
+{
+ return wxRealPoint(s.x * i, s.y * i);
+}
+
+inline wxRealPoint operator*(unsigned int i, const wxRealPoint& s)
+{
+ return wxRealPoint(s.x * i, s.y * i);
+}
+
+inline wxRealPoint operator/(const wxRealPoint& s, long i)
+{
+ return wxRealPoint(s.x / i, s.y / i);
+}
+
+inline wxRealPoint operator*(const wxRealPoint& s, long i)
+{
+ return wxRealPoint(s.x * i, s.y * i);
+}
+
+inline wxRealPoint operator*(long i, const wxRealPoint& s)
+{
+ return wxRealPoint(s.x * i, s.y * i);
+}
+
+inline wxRealPoint operator/(const wxRealPoint& s, unsigned long i)
+{
+ return wxRealPoint(s.x / i, s.y / i);
+}
+
+inline wxRealPoint operator*(const wxRealPoint& s, unsigned long i)
+{
+ return wxRealPoint(s.x * i, s.y * i);
+}
+
+inline wxRealPoint operator*(unsigned long i, const wxRealPoint& s)
+{
+ return wxRealPoint(s.x * i, s.y * i);
+}
+
+inline wxRealPoint operator*(const wxRealPoint& s, double i)
+{
+ return wxRealPoint(int(s.x * i), int(s.y * i));
+}
+
+inline wxRealPoint operator*(double i, const wxRealPoint& s)
+{
+ return wxRealPoint(int(s.x * i), int(s.y * i));
+}
+
+
// ----------------------------------------------------------------------------
// wxPoint: 2D point with integer coordinates
// ----------------------------------------------------------------------------
wxPoint() : x(0), y(0) { }
wxPoint(int xx, int yy) : x(xx), y(yy) { }
+ wxPoint(const wxRealPoint& pt) : x(int(pt.x)), y(int(pt.y)) { }
// no copy ctor or assignment operator - the defaults are ok
return wxPoint(-p.x, -p.y);
}
+inline wxPoint operator/(const wxPoint& s, int i)
+{
+ return wxPoint(s.x / i, s.y / i);
+}
+
+inline wxPoint operator*(const wxPoint& s, int i)
+{
+ return wxPoint(s.x * i, s.y * i);
+}
+
+inline wxPoint operator*(int i, const wxPoint& s)
+{
+ return wxPoint(s.x * i, s.y * i);
+}
+
+inline wxPoint operator/(const wxPoint& s, unsigned int i)
+{
+ return wxPoint(s.x / i, s.y / i);
+}
+
+inline wxPoint operator*(const wxPoint& s, unsigned int i)
+{
+ return wxPoint(s.x * i, s.y * i);
+}
+
+inline wxPoint operator*(unsigned int i, const wxPoint& s)
+{
+ return wxPoint(s.x * i, s.y * i);
+}
+
+inline wxPoint operator/(const wxPoint& s, long i)
+{
+ return wxPoint(s.x / i, s.y / i);
+}
+
+inline wxPoint operator*(const wxPoint& s, long i)
+{
+ return wxPoint(s.x * i, s.y * i);
+}
+
+inline wxPoint operator*(long i, const wxPoint& s)
+{
+ return wxPoint(s.x * i, s.y * i);
+}
+
+inline wxPoint operator/(const wxPoint& s, unsigned long i)
+{
+ return wxPoint(s.x / i, s.y / i);
+}
+
+inline wxPoint operator*(const wxPoint& s, unsigned long i)
+{
+ return wxPoint(s.x * i, s.y * i);
+}
+
+inline wxPoint operator*(unsigned long i, const wxPoint& s)
+{
+ return wxPoint(s.x * i, s.y * i);
+}
+
+inline wxPoint operator*(const wxPoint& s, double i)
+{
+ return wxPoint(int(s.x * i), int(s.y * i));
+}
+
+inline wxPoint operator*(double i, const wxPoint& s)
+{
+ return wxPoint(int(s.x * i), int(s.y * i));
+}
+
WX_DECLARE_LIST_WITH_DECL(wxPoint, wxPointList, class WXDLLIMPEXP_CORE);
// ---------------------------------------------------------------------------
BRUSH_BLUE,
BRUSH_CYAN,
BRUSH_GREEN,
+ BRUSH_YELLOW,
BRUSH_GREY,
BRUSH_LIGHTGREY,
BRUSH_MEDIUMGREY,
COLOUR_BLUE,
COLOUR_CYAN,
COLOUR_GREEN,
+ COLOUR_YELLOW,
COLOUR_LIGHTGREY,
COLOUR_RED,
COLOUR_WHITE,
FONT_SWISS,
PEN_BLACK,
PEN_BLACKDASHED,
+ PEN_BLUE,
PEN_CYAN,
PEN_GREEN,
+ PEN_YELLOW,
PEN_GREY,
PEN_LIGHTGREY,
PEN_MEDIUMGREY,
static wxObject* ms_stockObject[ITEMCOUNT];
- DECLARE_NO_COPY_CLASS(wxStockGDI)
+ wxDECLARE_NO_COPY_CLASS(wxStockGDI);
};
#define wxITALIC_FONT wxStockGDI::instance().GetFont(wxStockGDI::FONT_ITALIC)
#define wxBLACK_DASHED_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACKDASHED)
#define wxBLACK_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLACK)
+#define wxBLUE_PEN wxStockGDI::GetPen(wxStockGDI::PEN_BLUE)
#define wxCYAN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_CYAN)
#define wxGREEN_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREEN)
+#define wxYELLOW_PEN wxStockGDI::GetPen(wxStockGDI::PEN_YELLOW)
#define wxGREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_GREY)
#define wxLIGHT_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_LIGHTGREY)
#define wxMEDIUM_GREY_PEN wxStockGDI::GetPen(wxStockGDI::PEN_MEDIUMGREY)
#define wxBLUE_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_BLUE)
#define wxCYAN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_CYAN)
#define wxGREEN_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREEN)
+#define wxYELLOW_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_YELLOW)
#define wxGREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_GREY)
#define wxLIGHT_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_LIGHTGREY)
#define wxMEDIUM_GREY_BRUSH wxStockGDI::GetBrush(wxStockGDI::BRUSH_MEDIUMGREY)
#define wxBLUE wxStockGDI::GetColour(wxStockGDI::COLOUR_BLUE)
#define wxCYAN wxStockGDI::GetColour(wxStockGDI::COLOUR_CYAN)
#define wxGREEN wxStockGDI::GetColour(wxStockGDI::COLOUR_GREEN)
+#define wxYELLOW wxStockGDI::GetColour(wxStockGDI::COLOUR_YELLOW)
#define wxLIGHT_GREY wxStockGDI::GetColour(wxStockGDI::COLOUR_LIGHTGREY)
#define wxRED wxStockGDI::GetColour(wxStockGDI::COLOUR_RED)
#define wxWHITE wxStockGDI::GetColour(wxStockGDI::COLOUR_WHITE)