<wx/bitmap.h>
+\wxheading{Predefined objects}
+
+Objects:
+
+{\bf wxNullBitmap}
+
\wxheading{See also}
\helpref{wxBitmap overview}{wxbitmapoverview},
\func{}{wxBitmap}{\param{void*}{ data}, \param{int}{ type}, \param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
Creates a bitmap from the given data, which can be of arbitrary type.
+Windows only, I think.
\func{}{wxBitmap}{\param{const char}{ bits[]}, \param{int}{ width}, \param{int}{ height}\\
\param{int}{ depth = 1}}
Creates a bitmap from an array of bits.
+Note that the bit depth is ignored on GTK+ and Motif. If you want to create a bitmap
+from something else than a 1-bit data array, use the \helpref{wxImage}{wximage} class.
+
\func{}{wxBitmap}{\param{int}{ width}, \param{int}{ height}, \param{int}{ depth = -1}}
-Creates a new bitmap.
+Creates a new bitmap. A depth of -1 indicates the depth of the current screen or
+visual. Some platforms only support 1 for monochrome and -1 for the current colour
+setting.
\func{}{wxBitmap}{\param{const char**}{ bits}}
\pythonnote{Constructors supported by wxPython are:\par
\indented{2cm}{\begin{twocollist}
\twocolitem{\bf{wxBitmap(name, flag)}}{Loads a bitmap from a file}
+\twocolitem{\bf{wxBitmap(data, type, width, height, depth=1)}}{Creates
+a bitmap from the given data, which can be of arbitrary type.}
\twocolitem{\bf{wxNoRefBitmap(name, flag)}}{This one won't own the
reference, so Python won't call the destructor, this is good for toolbars
and such where the parent will manage the bitmap.}
-\twocolitem{\bf{wxEmptyBitmap(width, height, depth=-1)}}{Creates an
+\twocolitem{\bf{wxEmptyBitmap(width, height, depth = -1)}}{Creates an
empty bitmap with the given specifications}
\end{twocollist}}
}