m_owner->GetSize(width, height);
}
-extern void wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
+extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
const wxColour & col, int style);
-void wxWindowDC::DoFloodFill(wxCoord x, wxCoord y,
+bool wxWindowDC::DoFloodFill(wxCoord x, wxCoord y,
const wxColour& col, int style)
{
- wxDoFloodFill(this, x, y, col, style);
+ return wxDoFloodFill(this, x, y, col, style);
}
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
if (!m_window) return;
+ // VZ: the code below results in infinite recursion and crashes when
+ // dc.Clear() is done from OnPaint() so I disable it for now.
+ // I don't know what the correct fix is but Clear() surely should not
+ // reenter OnPaint()!
+#if 0
/* - we either are a memory dc or have a window as the
owner. anything else shouldn't happen.
- we don't use gdk_window_clear() as we don't set
if (m_owner)
{
- int width,height;
- m_owner->GetSize( &width, &height );
- gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
+ m_owner->Clear();
return;
}
gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
return;
}
+#else // 1
+ int width,height;
+ GetSize( &width, &height );
+ gdk_draw_rectangle( m_window, m_bgGC, TRUE, 0, 0, width, height );
+#endif // 0/1
}
void wxWindowDC::SetFont( const wxFont &font )