#include "wx/longlong.h"
#include "wx/event.h"
+#if wxUSE_GUI && wxUSE_TIMER
+
// ----------------------------------------------------------------------------
// wxTimer
// ----------------------------------------------------------------------------
void SetOwner(wxEvtHandler *owner, int id = -1)
{ m_owner = owner; m_idTimer = id; }
+#ifdef __DARWIN__
+ virtual ~wxTimerBase() { }
+#endif
+
// working with the timer
// ----------------------
// start the timer: if milliseconds == -1, use the same value as for the
// last Start()
- virtual bool Start(int milliseconds = -1, bool oneShot = FALSE)
- {
- if ( milliseconds != -1 )
- {
- m_milli = milliseconds;
- }
-
- m_oneShot = oneShot;
-
- return TRUE;
- }
-
+ //
+ // it is now valid to call Start() multiple times: this just restarts the
+ // timer if it is already running
+ virtual bool Start(int milliseconds = -1, bool oneShot = FALSE);
// stop the timer
virtual void Stop() = 0;
#include "wx/motif/timer.h"
#elif defined(__WXGTK__)
#include "wx/gtk/timer.h"
+#elif defined(__WXMGL__)
+ #include "wx/mgl/timer.h"
#elif defined(__WXQT__)
#include "wx/qt/timer.h"
#elif defined(__WXMAC__)
#include "wx/stubs/timer.h"
#endif
+// ----------------------------------------------------------------------------
+// wxTimerRunner: starts the timer in its ctor, stops in the dtor
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxTimerRunner
+{
+public:
+ wxTimerRunner(wxTimer& timer) : m_timer(timer) { }
+ wxTimerRunner(wxTimer& timer, int milli, bool oneShot = FALSE)
+ : m_timer(timer)
+ {
+ m_timer.Start(milli, oneShot);
+ }
+
+ void Start(int milli, bool oneShot = FALSE)
+ {
+ m_timer.Start(milli, oneShot);
+ }
+
+ ~wxTimerRunner()
+ {
+ if ( m_timer.IsRunning() )
+ {
+ m_timer.Stop();
+ }
+ }
+
+private:
+ wxTimer& m_timer;
+};
+
// ----------------------------------------------------------------------------
// wxTimerEvent
// ----------------------------------------------------------------------------
typedef void (wxEvtHandler::*wxTimerEventFunction)(wxTimerEvent&);
-#define EVT_TIMER(id, func) { wxEVT_TIMER, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTimerEventFunction) & func, NULL},
+#define EVT_TIMER(id, func) \
+ DECLARE_EVENT_TABLE_ENTRY( wxEVT_TIMER, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxTimerEventFunction) & func, NULL),
+
+#endif // wxUSE_GUI && wxUSE_TIMER
// ----------------------------------------------------------------------------
// wxStopWatch: measure time intervals with up to 1ms resolution
// ----------------------------------------------------------------------------
+#if wxUSE_STOPWATCH
+
class WXDLLEXPORT wxStopWatch
{
public:
long m_pause; // the time of the last Pause() or 0
};
+#endif // wxUSE_STOPWATCH
+
+#if wxUSE_LONGLONG
// Starts a global timer
// -- DEPRECATED: use wxStopWatch instead
// -- DEPRECATED: use wxStopWatch instead
long WXDLLEXPORT wxGetElapsedTime(bool resetTimer = TRUE);
+#endif // wxUSE_LONGLONG
+
// ----------------------------------------------------------------------------
// global time functions
// ----------------------------------------------------------------------------
// Get number of seconds since local time 00:00:00 Jan 1st 1970.
-long WXDLLEXPORT wxGetLocalTime();
+extern long WXDLLEXPORT wxGetLocalTime();
// Get number of seconds since GMT 00:00:00, Jan 1st 1970.
-long WXDLLEXPORT wxGetUTCTime();
+extern long WXDLLEXPORT wxGetUTCTime();
+
+#if wxUSE_LONGLONG
+// Get number of milliseconds since local time 00:00:00 Jan 1st 1970
+extern wxLongLong WXDLLEXPORT wxGetLocalTimeMillis();
+#endif // wxUSE_LONGLONG
#define wxGetCurrentTime() wxGetLocalTime()