#include "wx/gdicmn.h"
#include "wx/math.h"
-class WXDLLIMPEXP_BASE wxDataInputStream;
-class WXDLLIMPEXP_BASE wxDataOutputStream;
+class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
+class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
// clipping from Cohen-Sutherland
wxOutBottom = 0x04
};
-class WXDLLEXPORT wxPoint2DInt
+class WXDLLIMPEXP_CORE wxPoint2DInt
{
public :
inline wxPoint2DInt();
// wxPoint2Ds represent a point or a vector in a 2d coordinate system
-class WXDLLEXPORT wxPoint2DDouble
+class WXDLLIMPEXP_CORE wxPoint2DDouble
{
public :
inline wxPoint2DDouble();
m_y = (m_y * length / before) ;
}
+inline void wxPoint2DDouble::Normalize()
+{
+ SetVectorLength( 1 );
+}
+
inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
{
return sqrt( GetDistanceSquare( pt ) );
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
-class WXDLLEXPORT wxRect2DDouble
+class WXDLLIMPEXP_CORE wxRect2DDouble
{
public:
wxRect2DDouble()
// top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
// left <= x < right and top <= m_y < bottom , thus it is a half open interval.
-class WXDLLEXPORT wxRect2DInt
+class WXDLLIMPEXP_CORE wxRect2DInt
{
public:
wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }