wxImageFloodFill(wxImage *image,
wxCoord x, wxCoord y, const wxBrush & fillBrush,
const wxColour& testColour, int style,
- int LogicalFunction)
+ int WXUNUSED(LogicalFunction))
{
/* A diamond flood-fill using a circular queue system.
Each pixel surrounding the current pixel is added to
}
#endif // wxUSE_IMAGE
-