// Include gl.h from the OpenGL framework
#include <OpenGL/gl.h>
-class WXDLLIMPEXP_GL wxGLCanvas;
+class WXDLLIMPEXP_FWD_GL wxGLCanvas;
DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLContext);
-//DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLView);
+DECLARE_WXCOCOA_OBJC_CLASS(NSOpenGLView);
// ========================================================================
// wxGLContext
// ========================================================================
-class WXDLLIMPEXP_GL wxGLContext: public wxObject
+
+class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
- wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
-
- wxGLContext( bool isRGB, wxGLCanvas *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */ );
+ wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
virtual ~wxGLContext();
+ virtual void SetCurrent(const wxGLCanvas& win) const;
- void SetCurrent();
-
- void SetColour(const wxChar *colour);
-
- void SwapBuffers();
+ WX_NSOpenGLContext GetNSOpenGLContext() const
+ { return m_cocoaNSOpenGLContext; }
-
- inline wxWindow* GetWindow() const
- { return m_window; }
-
- inline WX_NSOpenGLContext GetNSOpenGLContext() const
- { return m_cocoaNSOpenGLContext; }
-
-public:
+private:
WX_NSOpenGLContext m_cocoaNSOpenGLContext;
- wxWindow* m_window;
};
-
-
// ========================================================================
// wxGLCanvas
// ========================================================================
-class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow// , protected wxCocoaNSOpenGLView
+
+class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
+ // , protected wxCocoaNSOpenGLView
{
DECLARE_DYNAMIC_CLASS(wxGLCanvas)
- DECLARE_EVENT_TABLE()
// WX_DECLARE_COCOA_OWNER(NSOpenGLView,NSView,NSView)
// ------------------------------------------------------------------------
// initialization
// ------------------------------------------------------------------------
public:
- wxGLCanvas()
- : m_glContext(NULL)
- { }
- wxGLCanvas(wxWindow *parent, wxWindowID winid = wxID_ANY,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxGLCanvasName,
- int *attribList = NULL, const wxPalette& palette = wxNullPalette);
-
wxGLCanvas(wxWindow *parent,
- const wxGLContext *shared = NULL,
- wxWindowID winid = wxID_ANY,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxGLCanvasName,
- int *attribList = NULL, const wxPalette& palette = wxNullPalette);
+ wxWindowID id = wxID_ANY,
+ const int *attribList = NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ const wxPalette& palette = wxNullPalette)
+ {
+ Create(parent, id, pos, size, style, name, attribList, palette);
+ }
+
+ bool Create(wxWindow *parent,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ const int *attribList = NULL,
+ const wxPalette& palette = wxNullPalette);
- wxGLCanvas(wxWindow *parent,
- const wxGLCanvas *shared = NULL,
- wxWindowID winid = wxID_ANY,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxGLCanvasName,
- int *attribList = NULL, const wxPalette& palette = wxNullPalette);
-
- bool Create(wxWindow *parent, wxWindowID winid,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0, const wxString& name = wxGLCanvasName);
virtual ~wxGLCanvas();
// ------------------------------------------------------------------------
// Implementation
// ------------------------------------------------------------------------
public:
- void SetCurrent();
- void SwapBuffers();
+ virtual void SwapBuffers();
- void OnSize(wxSizeEvent& event)
- {}
- inline wxGLContext* GetContext() const
- { return m_glContext; }
-protected:
- wxGLContext *m_glContext;
- wxPalette m_palette;
+
+ NSOpenGLView *GetNSOpenGLView() const
+ { return (NSOpenGLView *)m_cocoaNSView; }
};
#endif //ndef _WX_COCOA_GLCANVAS_H__