};
// ========================================================================
-// wxEventLoop
+// wxGUIEventLoop
// ========================================================================
// ----------------------------------------------------------------------------
-// wxEventLoop running and exiting
+// wxGUIEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
-
-wxEventLoop::~wxEventLoop()
+wxGUIEventLoop::~wxGUIEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-bool wxEventLoop::IsRunning() const
-{
- return m_impl;
-}
-
-int wxEventLoop::Run()
+int wxGUIEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
+ wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
[[NSApplication sharedApplication] run];
+ OnExit();
+
int exitcode = m_impl->GetExitCode();
delete m_impl;
m_impl = NULL;
- ms_activeLoop = oldLoop;
-
return exitcode;
}
-void wxEventLoop::Exit(int rc)
+void wxGUIEventLoop::Exit(int rc)
{
wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
// wxEventLoop message processing dispatching
// ----------------------------------------------------------------------------
-bool wxEventLoop::Pending() const
+bool wxGUIEventLoop::Pending() const
{
// a pointer to the event is returned if there is one, or nil if not
return [[NSApplication sharedApplication]
dequeue: NO];
}
-bool wxEventLoop::Dispatch()
+bool wxGUIEventLoop::Dispatch()
{
// This check is required by wxGTK but probably not really for wxCocoa
// Keep it here to encourage developers to write cross-platform code