#include "wx/dcmemory.h"
#endif //WX_PRECOMP
+#include "wx/cocoa/autorelease.h"
+
#import <AppKit/NSImage.h>
#import <AppKit/NSAffineTransform.h>
#import <AppKit/NSGraphicsContext.h>
// instead copy the data to an offscreen window, then copy it back
void wxMemoryDC::SelectObject( const wxBitmap& bitmap )
{
+ wxAutoNSAutoreleasePool pool;
if(m_selectedBitmap.Ok())
{
CocoaTakeFocus();