#include "wx/button.h"
#include "wx/brush.h"
#include "wx/panel.h"
+ #include "wx/bmpbuttn.h"
+ #include "wx/settings.h"
+ #include "wx/dcscreen.h"
#endif
#include "wx/msw/private.h"
/* static */
wxSize wxButton::GetDefaultSize()
{
- // the base unit is the height of the system GUI font
- int wChar, hChar;
- wxGetCharSize(0, &wChar, &hChar, NULL);
+ static wxSize s_sizeBtn;
- // the button height is proportional to the height of the font used
- int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
+ if ( s_sizeBtn.x == 0 )
+ {
+ wxScreenDC dc;
+ dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+
+ // the size of a standard button in the dialog units is 50x14,
+ // translate this to pixels
+ // NB1: the multipliers come from the Windows convention
+ // NB2: the extra +1/+2 were needed to get the size be the same as the
+ // size of the buttons in the standard dialog - I don't know how
+ // this happens, but on my system this size is 75x23 in pixels and
+ // 23*8 isn't even divisible by 14... Would be nice to understand
+ // why these constants are needed though!
+ s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
+ s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+ }
- // and the width/height ration is 75/23
- return wxSize((75 * hBtn) / 23, hBtn);
+ return s_sizeBtn;
}
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