#ifndef _WX_GLCANVAS_H_
#define _WX_GLCANVAS_H_
-#include "wx/defs.h"
-
-#if wxUSE_GLCANVAS
-
-#include "wx/palette.h"
-#include "wx/scrolwin.h"
-#include "wx/app.h"
-
#ifdef __DARWIN__
# include <OpenGL/gl.h>
# include <AGL/agl.h>
# include <agl.h>
#endif
-class WXDLLEXPORT wxGLCanvas; /* forward reference */
-
-class WXDLLEXPORT wxGLContext: public wxObject
+class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
- wxGLContext(AGLPixelFormat fmt, wxGLCanvas *win,
- const wxPalette& WXUNUSED(palette),
- const wxGLContext *other /* for sharing display lists */
- );
- virtual ~wxGLContext();
+ wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
+ virtual ~wxGLContext();
- void SetCurrent();
- void Update(); // must be called after window drag/grows/zoom or clut change
- void SetColour(const wxChar *colour);
- void SwapBuffers();
+ virtual void SetCurrent(const wxGLCanvas& win) const;
+ // Mac-specific
+ AGLContext GetAGLContext() const { return m_aglContext; }
- inline wxWindow* GetWindow() const { return m_window; }
- inline AGLDrawable GetDrawable() const { return m_drawable; }
+private:
+ AGLContext m_aglContext;
-public:
- AGLContext m_glContext;
- AGLDrawable m_drawable;
- wxWindow* m_window;
+ DECLARE_NO_COPY_CLASS(wxGLContext)
};
-class WXDLLEXPORT wxGLCanvas: public wxWindow
+class WXDLLIMPEXP_GL wxGLCanvas : public wxGLCanvasBase
{
- DECLARE_CLASS(wxGLCanvas)
- public:
- wxGLCanvas(wxWindow *parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = wxT("GLCanvas") , int *attribList = 0, const wxPalette& palette = wxNullPalette);
- wxGLCanvas( wxWindow *parent, const wxGLContext *shared,
- wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = wxT("GLCanvas"),
- int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
-
- wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared, wxWindowID id = wxID_ANY,
- const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
- const wxString& name = wxT("GLCanvas"), int *attribList = 0, const wxPalette& palette = wxNullPalette );
-
- virtual ~wxGLCanvas();
-
- bool Create(wxWindow *parent, const wxGLContext *shared, wxWindowID id,
- const wxPoint& pos, const wxSize& size, long style, const wxString& name,
- int *attribList, const wxPalette& palette);
-
- void SetCurrent();
- void SetColour(const wxChar *colour);
- void SwapBuffers();
- void UpdateContext();
- void SetViewport();
- virtual bool Show(bool show = true) ;
-
- // Unlike some other platforms, this must get called if you override it.
- // It sets the viewport correctly and update the context.
- // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
- void OnSize(wxSizeEvent& event);
-
- virtual void MacSuperChangedPosition() ;
- virtual void MacTopLevelWindowChangedPosition() ;
- virtual void MacVisibilityChanged() ;
-
- void MacUpdateView() ;
-
- inline wxGLContext* GetContext() const { return m_glContext; }
+public:
+ wxGLCanvas(wxWindow *parent,
+ wxWindowID id = wxID_ANY,
+ const int *attribList = NULL,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ const wxPalette& palette = wxNullPalette);
+
+ bool Create(wxWindow *parent,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ const int *attribList = NULL,
+ const wxPalette& palette = wxNullPalette);
+
+ virtual ~wxGLCanvas();
+
+ // implement wxGLCanvasBase methods
+ virtual void SwapBuffers();
+
+
+ // Mac-specific functions
+ // ----------------------
+
+ // return the pixel format used by this window
+ AGLPixelFormat GetAGLPixelFormat() const { return m_aglFormat; }
+
+ // update the view port of the current context to match this window
+ void SetViewport();
+
+
+ // deprecated methods
+ // ------------------
+
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED(
+ wxGLCanvas(wxWindow *parent,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ const int *attribList = NULL,
+ const wxPalette& palette = wxNullPalette)
+ );
+
+ wxDEPRECATED(
+ wxGLCanvas(wxWindow *parent,
+ const wxGLContext *shared,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ const int *attribList = NULL,
+ const wxPalette& palette = wxNullPalette)
+ );
+
+ wxDEPRECATED(
+ wxGLCanvas(wxWindow *parent,
+ const wxGLCanvas *shared,
+ wxWindowID id = wxID_ANY,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxGLCanvasName,
+ const int *attribList = NULL,
+ const wxPalette& palette = wxNullPalette)
+ );
+#endif // WXWIN_COMPATIBILITY_2_8
+
+ // implementation-only from now on
+
+ // Unlike some other platforms, this must get called if you override it.
+ // It sets the viewport correctly and update the context.
+ // You shouldn't call glViewport yourself either (use SetViewport if you must reset it.)
+ void OnSize(wxSizeEvent& event);
+
+ virtual void MacSuperChangedPosition();
+ virtual void MacTopLevelWindowChangedPosition();
+ virtual void MacVisibilityChanged();
+
+ void MacUpdateView();
protected:
- wxGLContext* m_glContext;
- bool m_macCanvasIsShown ;
-DECLARE_EVENT_TABLE()
+ AGLPixelFormat m_aglFormat;
+
+ bool m_macCanvasIsShown,
+ m_needsUpdate;
+
+ DECLARE_EVENT_TABLE()
+ DECLARE_CLASS(wxGLCanvas)
};
-#endif // wxUSE_GLCANVAS
#endif // _WX_GLCANVAS_H_