wxAUI_MGR_TRANSPARENT_DRAG = 1 << 2,
wxAUI_MGR_TRANSPARENT_HINT = 1 << 3,
wxAUI_MGR_TRANSPARENT_HINT_FADE = 1 << 4,
+ // The venetian blind effect is ONLY used when the wxAUI_MGR_TRANSPARENT_HINT has been used, but
+ // at runtime we determine we cannot use transparency (because, for instance, the OS does not support it).
+ // setting this flag drops back in such circumstances (only) to the behaviour without wxAUI_MGR_TRANSPARENT_HINT
+ wxAUI_MGR_DISABLE_VENETIAN_BLINDS = 1 << 5,
+ wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE = 1 << 6,
wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
wxAUI_MGR_TRANSPARENT_HINT |
- wxAUI_MGR_TRANSPARENT_HINT_FADE
+ wxAUI_MGR_TRANSPARENT_HINT_FADE |
+ wxAUI_MGR_DISABLE_VENETIAN_BLINDS_FADE
};
enum wxPaneDockArtSetting
class wxDockArt;
class wxFrameManagerEvent;
+#ifndef SWIG
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDockInfo, wxDockInfoArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDockUIPart, wxDockUIPartArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxPaneButton, wxPaneButtonArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxPaneInfo, wxPaneInfoArray, WXDLLIMPEXP_AUI);
WX_DEFINE_ARRAY_PTR(wxPaneInfo*, wxPaneInfoPtrArray);
WX_DEFINE_ARRAY_PTR(wxDockInfo*, wxDockInfoPtrArray);
+#endif // SWIG
-extern wxDockInfo wxNullDockInfo;
-extern wxPaneInfo wxNullPaneInfo;
-
+extern WXDLLIMPEXP_AUI wxDockInfo wxNullDockInfo;
+extern WXDLLIMPEXP_AUI wxPaneInfo wxNullPaneInfo;
DefaultPane();
}
+ ~wxPaneInfo() {}
+
+#ifndef SWIG
wxPaneInfo(const wxPaneInfo& c)
{
name = c.name;
rect = c.rect;
return *this;
}
+#endif // SWIG
+
+ // Write the safe parts of a newly loaded PaneInfo structure "source" into "this"
+ // used on loading perspectives etc.
+ void SafeSet(wxPaneInfo source)
+ {
+ // note source is not passed by reference so we can overwrite, to keep the
+ // unsafe bits of "dest"
+ source.window = window;
+ source.frame = frame;
+ source.buttons = buttons;
+ // now assign
+ *this = source;
+ }
bool IsOk() const { return (window != NULL) ? true : false; }
bool IsFixed() const { return !HasFlag(optionResizable); }
bool HasPinButton() const { return HasFlag(buttonPin); }
bool HasGripperTop() const { return HasFlag(optionGripperTop); }
+#ifdef SWIG
+ %typemap(out) wxPaneInfo& { $result = $self; Py_INCREF($result); }
+#endif
wxPaneInfo& Window(wxWindow* w) { window = w; return *this; }
wxPaneInfo& Name(const wxString& n) { name = n; return *this; }
wxPaneInfo& Caption(const wxString& c) { caption = c; return *this; }
return (state & flag) ? true:false;
}
+#ifdef SWIG
+ %typemap(out) wxPaneInfo& ;
+#endif
+
public:
enum wxPaneState
wxString caption; // caption displayed on the window
wxWindow* window; // window that is in this pane
- wxWindow* frame; // floating frame window that holds the pane
+ wxFrame* frame; // floating frame window that holds the pane
unsigned int state; // a combination of wxPaneState values
int dock_direction; // dock direction (top, bottom, left, right, center)
public:
- wxFrameManager(wxFrame* frame = NULL,
+ wxFrameManager(wxWindow* managed_wnd = NULL,
unsigned int flags = wxAUI_MGR_DEFAULT);
virtual ~wxFrameManager();
void UnInit();
void SetFlags(unsigned int flags);
unsigned int GetFlags() const;
- void SetFrame(wxFrame* frame);
- wxFrame* GetFrame() const;
+ void SetManagedWindow(wxWindow* managed_wnd);
+ wxWindow* GetManagedWindow() const;
+#ifdef SWIG
+ %disownarg( wxDockArt* art_provider );
+#endif
void SetArtProvider(wxDockArt* art_provider);
wxDockArt* GetArtProvider() const;
bool AddPane(wxWindow* window,
const wxPaneInfo& pane_info);
+
+ bool AddPane(wxWindow* window,
+ const wxPaneInfo& pane_info,
+ const wxPoint& drop_pos);
bool AddPane(wxWindow* window,
int direction = wxLEFT,
const wxString& caption = wxEmptyString);
bool InsertPane(wxWindow* window,
- const wxPaneInfo& pane_info,
+ const wxPaneInfo& insert_location,
int insert_level = wxAUI_INSERT_PANE);
bool DetachPane(wxWindow* window);
+ wxString SavePaneInfo(wxPaneInfo& pane);
+ void LoadPaneInfo(wxString pane_part, wxPaneInfo &pane);
+
wxString SavePerspective();
bool LoadPerspective(const wxString& perspective,
void Update();
-private:
+
+public:
void DrawHintRect(wxWindow* pane_window,
const wxPoint& pt,
const wxPoint& offset);
+ virtual void ShowHint(const wxRect& rect);
+ virtual void HideHint();
+
+public:
+
+ // deprecated -- please use SetManagedWindow() and
+ // and GetManagedWindow() instead
+
+ wxDEPRECATED( void SetFrame(wxFrame* frame) );
+ wxDEPRECATED( wxFrame* GetFrame() const );
+
+protected:
+
+
void DoFrameLayout();
void LayoutAddPane(wxSizer* container,
wxDockUIPartArray& uiparts,
bool spacer_only = false);
+ virtual bool ProcessDockResult(wxPaneInfo& target,
+ const wxPaneInfo& new_pos);
+
bool DoDrop(wxDockInfoArray& docks,
wxPaneInfoArray& panes,
wxPaneInfo& drop,
wxDockUIPart* GetPanePart(wxWindow* pane);
int GetDockPixelOffset(wxPaneInfo& test);
void OnFloatingPaneMoveStart(wxWindow* window);
- void OnFloatingPaneMoving(wxWindow* window);
- void OnFloatingPaneMoved(wxWindow* window);
+ void OnFloatingPaneMoving(wxWindow* window, wxDirection dir );
+ void OnFloatingPaneMoved(wxWindow* window, wxDirection dir);
void OnFloatingPaneActivated(wxWindow* window);
- void OnFloatingPaneClosed(wxWindow* window);
+ void OnFloatingPaneClosed(wxWindow* window, wxCloseEvent& evt);
void OnFloatingPaneResized(wxWindow* window, const wxSize& size);
void Render(wxDC* dc);
void Repaint(wxDC* dc = NULL);
void GetPanePositionsAndSizes(wxDockInfo& dock,
wxArrayInt& positions,
wxArrayInt& sizes);
- void ShowHint(const wxRect& rect);
- void HideHint();
- void RemoveHint();
-private:
- // events
- void OnPaint(wxPaintEvent& event);
- void OnEraseBackground(wxEraseEvent& event);
- void OnSize(wxSizeEvent& event);
- void OnSetCursor(wxSetCursorEvent& event);
- void OnLeftDown(wxMouseEvent& event);
- void OnLeftUp(wxMouseEvent& event);
- void OnMotion(wxMouseEvent& event);
- void OnLeaveWindow(wxMouseEvent& event);
- void OnPaneButton(wxFrameManagerEvent& event);
- void OnChildFocus(wxChildFocusEvent& event);
- void OnHintFadeTimer(wxTimerEvent& event);
+public:
+
+ // public events (which can be invoked externally)
+ void OnRender(wxFrameManagerEvent& evt);
+ void OnPaneButton(wxFrameManagerEvent& evt);
-private:
+protected:
+
+ // protected events
+ void OnPaint(wxPaintEvent& evt);
+ void OnEraseBackground(wxEraseEvent& evt);
+ void OnSize(wxSizeEvent& evt);
+ void OnSetCursor(wxSetCursorEvent& evt);
+ void OnLeftDown(wxMouseEvent& evt);
+ void OnLeftUp(wxMouseEvent& evt);
+ void OnMotion(wxMouseEvent& evt);
+ void OnLeaveWindow(wxMouseEvent& evt);
+ void OnChildFocus(wxChildFocusEvent& evt);
+ void OnHintFadeTimer(wxTimerEvent& evt);
+
+protected:
enum
{
actionDragFloatingPane
};
-private:
+protected:
- wxFrame* m_frame; // the frame being managed
+ wxWindow* m_frame; // the window being managed
wxDockArt* m_art; // dock art object which does all drawing
unsigned int m_flags; // manager flags wxAUI_MGR_*
wxRect m_last_hint; // last hint rectangle
wxPoint m_last_mouse_move; // last mouse move position (see OnMotion)
- wxWindow* m_hint_wnd; // transparent hint window (for now, only msw)
- wxTimer m_hint_fadetimer; // transparent fade timer (for now, only msw)
- int m_hint_fadeamt; // transparent fade amount (for now, only msw)
+ wxFrame* m_hint_wnd; // transparent hint window, if supported by platform
+ wxTimer m_hint_fadetimer; // transparent fade timer
+ wxByte m_hint_fadeamt; // transparent fade amount
+ wxByte m_hint_fademax; // maximum value of hint fade
+#ifndef SWIG
DECLARE_EVENT_TABLE()
+#endif // SWIG
};
class WXDLLIMPEXP_AUI wxFrameManagerEvent : public wxEvent
{
public:
- wxFrameManagerEvent(wxEventType type) : wxEvent(0, type)
+ wxFrameManagerEvent(wxEventType type=wxEVT_NULL) : wxEvent(0, type)
{
pane = NULL;
button = 0;
+ veto_flag = false;
+ canveto_flag = true;
+ dc = NULL;
}
-
+#ifndef SWIG
wxFrameManagerEvent(const wxFrameManagerEvent& c) : wxEvent(c)
{
pane = c.pane;
button = c.button;
+ veto_flag = c.veto_flag;
+ canveto_flag = c.canveto_flag;
+ dc = c.dc;
}
-
+#endif
wxEvent *Clone() const { return new wxFrameManagerEvent(*this); }
void SetPane(wxPaneInfo* p) { pane = p; }
void SetButton(int b) { button = b; }
+ void SetDC(wxDC* pdc) { dc = pdc; }
+
wxPaneInfo* GetPane() { return pane; }
int GetButton() { return button; }
-
+ wxDC* GetDC() { return dc; }
+
+ void Veto(bool veto = true) { veto_flag = veto; }
+ bool GetVeto() const { return veto_flag; }
+ void SetCanVeto(bool can_veto) { canveto_flag = can_veto; }
+ bool CanVeto() const { return canveto_flag && veto_flag; }
+
public:
wxPaneInfo* pane;
int button;
+ bool veto_flag;
+ bool canveto_flag;
+ wxDC* dc;
+
+#ifndef SWIG
+private:
+ DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxFrameManagerEvent)
+#endif
};
toolbar = false;
}
+#ifndef SWIG
wxDockInfo(const wxDockInfo& c)
{
dock_direction = c.dock_direction;
rect = c.rect;
return *this;
}
+#endif // SWIG
bool IsOk() const { return (dock_direction != 0) ? true : false; }
bool IsHorizontal() const { return (dock_direction == wxAUI_DOCK_TOP ||
-
+#ifndef SWIG
// wx event machinery
-
-// right now the only event that works is wxEVT_AUI_PANEBUTTON. A full
-// spectrum of events will be implemented in the next incremental version
-
BEGIN_DECLARE_EVENT_TYPES()
- DECLARE_EVENT_TYPE(wxEVT_AUI_PANEBUTTON, 0)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANEBUTTON, 0)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_PANECLOSE, 0)
+ DECLARE_EXPORTED_EVENT_TYPE(WXDLLIMPEXP_AUI, wxEVT_AUI_RENDER, 0)
END_DECLARE_EVENT_TYPES()
typedef void (wxEvtHandler::*wxFrameManagerEventFunction)(wxFrameManagerEvent&);
#define EVT_AUI_PANEBUTTON(func) \
wx__DECLARE_EVT0(wxEVT_AUI_PANEBUTTON, wxFrameManagerEventHandler(func))
+#define EVT_AUI_PANECLOSE(func) \
+ wx__DECLARE_EVT0(wxEVT_AUI_PANECLOSE, wxFrameManagerEventHandler(func))
+#define EVT_AUI_RENDER(func) \
+ wx__DECLARE_EVT0(wxEVT_AUI_RENDER, wxFrameManagerEventHandler(func))
+
+#else
+
+%constant wxEventType wxEVT_AUI_PANEBUTTON;
+%constant wxEventType wxEVT_AUI_PANECLOSE;
+%constant wxEventType wxEVT_AUI_RENDER;
+
+%pythoncode {
+ EVT_AUI_PANEBUTTON = wx.PyEventBinder( wxEVT_AUI_PANEBUTTON )
+ EVT_AUI_PANECLOSE = wx.PyEventBinder( wxEVT_AUI_PANECLOSE )
+ EVT_AUI_RENDER = wx.PyEventBinder( wxEVT_AUI_RENDER )
+}
+#endif // SWIG
#endif // wxUSE_AUI
#endif //_WX_FRAMEMANAGER_H_