virtual wxFontStyle GetStyle() const = 0;
virtual wxFontWeight GetWeight() const = 0;
virtual bool GetUnderlined() const = 0;
+ virtual bool GetStrikethrough() const { return false; }
virtual wxString GetFaceName() const = 0;
virtual wxFontEncoding GetEncoding() const = 0;
virtual const wxNativeFontInfo *GetNativeFontInfo() const = 0;
virtual void SetWeight( wxFontWeight weight ) = 0;
virtual void SetUnderlined( bool underlined ) = 0;
+ virtual void SetStrikethrough( bool WXUNUSED(strikethrough) ) {}
virtual void SetEncoding(wxFontEncoding encoding) = 0;
virtual bool SetFaceName( const wxString& faceName );
void SetNativeFontInfo(const wxNativeFontInfo& info)
return (flags & wxFONTFLAG_UNDERLINED) != 0;
}
+ static bool GetStrikethroughFromFlags(int flags)
+ {
+ return (flags & wxFONTFLAG_STRIKETHROUGH) != 0;
+ }
private:
// the currently default encoding: by default, it's the default system
wxFont& MakeBold(); \
wxFont& MakeItalic(); \
wxFont& MakeUnderlined(); \
+ wxFont& MakeStrikethrough(); \
wxFont& MakeLarger() { return Scale(1.2f); } \
wxFont& MakeSmaller() { return Scale(1/1.2f); } \
wxFont& Scale(float x); \
wxFont Bold() const; \
wxFont Italic() const; \
wxFont Underlined() const; \
+ wxFont Strikethrough() const; \
wxFont Larger() const { return Scaled(1.2f); } \
wxFont Smaller() const { return Scaled(1/1.2f); } \
wxFont Scaled(float x) const