wxMutex::wxMutex()
{
p_internal = new wxMutexInternal;
+
pthread_mutex_init( &(p_internal->p_mutex), (const pthread_mutexattr_t*) NULL );
m_locked = 0;
}
wxMutex::~wxMutex()
{
if (m_locked > 0)
- wxLogDebug(_T("Freeing a locked mutex (%d locks)"), m_locked);
+ wxLogDebug(T("Freeing a locked mutex (%d locks)"), m_locked);
pthread_mutex_destroy( &(p_internal->p_mutex) );
delete p_internal;
int err = pthread_mutex_lock( &(p_internal->p_mutex) );
if (err == EDEADLK)
{
- wxLogDebug(_T("Locking this mutex would lead to deadlock!"));
+ wxLogDebug(T("Locking this mutex would lead to deadlock!"));
return wxMUTEX_DEAD_LOCK;
}
}
else
{
- wxLogDebug(_T("Unlocking not locked mutex."));
+ wxLogDebug(T("Unlocking not locked mutex."));
return wxMUTEX_UNLOCKED;
}
// terminate the thread
thread->Exit(status);
- wxFAIL_MSG(_T("wxThread::Exit() can't return."));
+ wxFAIL_MSG(T("wxThread::Exit() can't return."));
return NULL;
}
wxThreadError wxThreadInternal::Run()
{
wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
- _T("thread may only be started once after successful Create()") );
+ T("thread may only be started once after successful Create()") );
// the mutex was locked on Create(), so we will be able to lock it again
// only when the thread really starts executing and enters the wait -
void wxThreadInternal::Wait()
{
- wxCHECK_RET( WasCancelled(), _T("thread should have been cancelled first") );
+ wxCHECK_RET( WasCancelled(), T("thread should have been cancelled first") );
// if the thread we're waiting for is waiting for the GUI mutex, we will
// deadlock so make sure we release it temporarily
// the state is set from the thread which pauses us first, this function
// is called later so the state should have been already set
wxCHECK_RET( m_state == STATE_PAUSED,
- _T("thread must first be paused with wxThread::Pause().") );
+ T("thread must first be paused with wxThread::Pause().") );
// don't pause the thread which is being terminated - this would lead to
// deadlock if the thread is paused after Delete() had called Resume() but
void wxThreadInternal::Resume()
{
wxCHECK_RET( m_state == STATE_PAUSED,
- _T("can't resume thread which is not suspended.") );
+ T("can't resume thread which is not suspended.") );
// we will be able to lock this mutex only when Pause() starts waiting
wxMutexLocker lock(m_mutexSuspend);
{
wxCHECK_RET( ((int)WXTHREAD_MIN_PRIORITY <= (int)prio) &&
((int)prio <= (int)WXTHREAD_MAX_PRIORITY),
- _T("invalid thread priority") );
+ T("invalid thread priority") );
wxCriticalSectionLocker lock(m_critsect);
case STATE_EXITED:
default:
- wxFAIL_MSG(_T("impossible to set thread priority in this state"));
+ wxFAIL_MSG(T("impossible to set thread priority in this state"));
}
}
if ( p_internal->GetState() != STATE_RUNNING )
{
- wxLogDebug(_T("Can't pause thread which is not running."));
+ wxLogDebug(T("Can't pause thread which is not running."));
return wxTHREAD_NOT_RUNNING;
}
}
else
{
- wxLogDebug(_T("Attempt to resume a thread which is not paused."));
+ wxLogDebug(T("Attempt to resume a thread which is not paused."));
return wxTHREAD_MISC_ERROR;
}
wxThread::ExitCode wxThread::Delete()
{
+ if (IsPaused())
+ Resume();
+
m_critsect.Enter();
wxThreadState state = p_internal->GetState();
// wait until the thread stops
p_internal->Wait();
}
+ //GL: As we must auto-destroy, the destruction must happen here.
+ delete this;
return NULL;
}
return wxTHREAD_MISC_ERROR;
}
+ //GL: As we must auto-destroy, the destruction must happen here (2).
+ delete this;
return wxTHREAD_NO_ERROR;
}
m_critsect.Enter();
if (p_internal->GetState() != STATE_EXITED &&
p_internal->GetState() != STATE_NEW)
- wxLogDebug(_T("The thread is being destroyed althought it is still running ! The application may crash."));
+ wxLogDebug(T("The thread is being destroyed althought it is still running ! The application may crash."));
m_critsect.Leave();
void wxThreadModule::OnExit()
{
- wxASSERT_MSG( wxThread::IsMain(), _T("only main thread can be here") );
+ wxASSERT_MSG( wxThread::IsMain(), T("only main thread can be here") );
// terminate any threads left
size_t count = gs_allThreads.GetCount();
if ( count != 0u )
- wxLogDebug(_T("Some threads were not terminated by the application."));
+ wxLogDebug(T("Some threads were not terminated by the application."));
for ( size_t n = 0u; n < count; n++ )
{
- gs_allThreads[n]->Delete();
+ // Delete calls the destructor which removes the current entry. We
+ // should only delete the first one each time.
+ gs_allThreads[0]->Delete();
}
// destroy GUI mutex