#endif
#include "wx/frame.h"
-#include "wx/image.h"
-#include "wx/settings.h"
+
+#if wxUSE_IMAGE
+ #include "wx/image.h"
+ #include "wx/settings.h"
+#endif // wxUSE_IMAGE
#include "wx/toolbar.h"
}
}
-// Helper function, used by wxCreateGreyedImage
-
-static void wxGreyOutImage( const wxImage& src,
- wxImage& dest,
- const wxColour& darkCol,
- const wxColour& lightCol,
- const wxColour& bgCol )
-{
- // Second attempt, just making things monochrome
- int width = src.GetWidth();
- int height = src.GetHeight();
-
- int redCur, greenCur, blueCur;
- for ( int x = 0; x < width; x++ )
- {
- for ( int y = 1; y < height; y++ )
- {
- redCur = src.GetRed(x, y);
- greenCur = src.GetGreen(x, y);
- blueCur = src.GetBlue(x, y);
-
- // Change light things to the background colour
- if ( redCur >= (lightCol.Red() - 50) && greenCur >= (lightCol.Green() - 50) && blueCur >= (lightCol.Blue() - 50) )
- {
- dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
- }
- else if ( redCur == bgCol.Red() && greenCur == bgCol.Green() && blueCur == bgCol.Blue() )
- {
- // Leave the background colour as-is
- // dest.SetRGB(x,y, bgCol.Red(), bgCol.Green(), bgCol.Blue());
- }
- else // if ( redCur <= darkCol.Red() && greenCur <= darkCol.Green() && blueCur <= darkCol.Blue() )
- {
- // Change dark things to really dark
- dest.SetRGB(x,y, darkCol.Red(), darkCol.Green(), darkCol.Blue());
- }
- }
- }
-}
+#if wxUSE_IMAGE
/*
* Make a greyed-out image suitable for disabled buttons.
* This code is adapted from wxNewBitmapButton in FL.
*/
-bool wxCreateGreyedImage(const wxImage& in, wxImage& out)
+bool wxCreateGreyedImage(const wxImage& src, wxImage& dst)
{
- out = in.Copy();
+ dst = src.Copy();
- unsigned char r, g, b;
- if ( in.HasMask() )
+ unsigned char rBg, gBg, bBg;
+ if ( src.HasMask() )
{
- in.GetOrFindMaskColour(&r, &g, &b);
+ src.GetOrFindMaskColour(&rBg, &gBg, &bBg);
+ dst.SetMaskColour(rBg, gBg, bBg);
}
else // assuming the pixels along the edges are of the background color
{
- r = in.GetRed(0, 0);
- g = in.GetGreen(0, 0);
- b = in.GetBlue(0, 0);
+ rBg = src.GetRed(0, 0);
+ gBg = src.GetGreen(0, 0);
+ bBg = src.GetBlue(0, 0);
}
- wxColour bgCol(r, g, b);
+ const wxColour colBg(rBg, gBg, bBg);
- wxColour darkCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW) ;
- wxColour lightCol = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT) ;
+ const wxColour colDark = wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
+ const wxColour colLight = wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT);
- wxGreyOutImage(in, out, darkCol, lightCol, bgCol);
+ // Second attempt, just making things monochrome
+ const int width = src.GetWidth();
+ const int height = src.GetHeight();
+
+ for ( int x = 0; x < width; x++ )
+ {
+ for ( int y = 0; y < height; y++ )
+ {
+ const int r = src.GetRed(x, y);
+ const int g = src.GetGreen(x, y);
+ const int b = src.GetBlue(x, y);
+
+ if ( r == rBg && g == gBg && b == bBg )
+ {
+ // Leave the background colour as-is
+ continue;
+ }
+
+ // Change light things to the background colour
+ wxColour col;
+ if ( r >= (colLight.Red() - 50) &&
+ g >= (colLight.Green() - 50) &&
+ b >= (colLight.Blue() - 50) )
+ {
+ col = colBg;
+ }
+ else // Change dark things to really dark
+ {
+ col = colDark;
+ }
+
+ dst.SetRGB(x, y, col.Red(), col.Green(), col.Blue());
+ }
+ }
return true;
}
+#endif // wxUSE_IMAGE
+
#endif // wxUSE_TOOLBAR