// Internal use: Set wxTAB_TRAVERSAL to parent when popup is dismissed
wxCC_IFLAG_PARENT_TAB_TRAVERSAL = 0x0800,
// Internal use: Secondary popup window type should be used (if available).
- wxCC_IFLAG_USE_ALT_POPUP = 0x1000
+ wxCC_IFLAG_USE_ALT_POPUP = 0x1000,
+ // Internal use: Skip popup animation.
+ wxCC_IFLAG_DISABLE_POPUP_ANIM = 0x2000
};
virtual void OnButtonClick();
// return true if the popup is currently shown
- bool IsPopupShown() const { return m_isPopupShown; }
+ bool IsPopupShown() const { return m_popupWinState == Visible; }
// set interface class instance derived from wxComboPopup
// NULL popup can be used to indicate default in a derived class
virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
virtual bool SetFont(const wxFont& font);
+#if wxUSE_VALIDATORS
+ virtual void SetValidator(const wxValidator &validator);
+ virtual wxValidator *GetValidator();
+#endif // wxUSE_VALIDATORS
// wxTextCtrl methods - for readonly combo they should return
// without errors.
m_iFlags &= ~wxCC_IFLAG_USE_ALT_POPUP;
}
+ // Call with false to disable popup animation, if any.
+ void EnablePopupAnimation( bool enable = true )
+ {
+ if ( enable )
+ m_iFlags &= ~wxCC_IFLAG_DISABLE_POPUP_ANIM;
+ else
+ m_iFlags |= wxCC_IFLAG_DISABLE_POPUP_ANIM;
+ }
+
//
// Utilies needed by the popups or native implementations
//
bool ShouldDrawFocus() const
{
const wxWindow* curFocus = FindFocus();
- return ( !m_isPopupShown &&
+ return ( !IsPopupShown() &&
(curFocus == this || (m_btn && curFocus == m_btn)) &&
(m_windowStyle & wxCB_READONLY) );
}
// common code to be called on popup hide/dismiss
void OnPopupDismiss();
+ // PopupShown states
+ enum
+ {
+ Hidden = 0,
+ //Closing = 1,
+ Animating = 2,
+ Visible = 3
+ };
+
+ bool IsPopupWindowState( int state ) const { return (state == m_popupWinState) ? true : false; }
+
+ wxByte GetPopupWindowState() const { return m_popupWinState; }
+
+ // Set value returned by GetMainWindowOfCompositeControl
+ void SetCtrlMainWnd( wxWindow* wnd ) { m_mainCtrlWnd = wnd; }
+
protected:
//
// Installs standard input handler to combo (and optionally to the textctrl)
void InstallInputHandlers();
+ // flags for DrawButton()
+ enum
+ {
+ Draw_PaintBg = 1
+ };
+
// Draws dropbutton. Using wxRenderer or bitmaps, as appropriate.
- void DrawButton( wxDC& dc, const wxRect& rect, bool paintBg = true );
+ void DrawButton( wxDC& dc, const wxRect& rect, int flags = Draw_PaintBg );
// Call if cursor is on button area or mouse is captured for the button.
//bool HandleButtonMouseEvent( wxMouseEvent& event, bool isInside );
// event handlers
void OnSizeEvent( wxSizeEvent& event );
void OnFocusEvent(wxFocusEvent& event);
+ void OnIdleEvent(wxIdleEvent& event);
void OnTextCtrlEvent(wxCommandEvent& event);
void OnSysColourChanged(wxSysColourChangedEvent& event);
void OnKeyEvent(wxKeyEvent& event);
// Dispatches size event and refreshes
void RecalcAndRefresh();
+ // Flags for DoShowPopup and AnimateShow
+ enum
+ {
+ ShowBelow = 0x0000, // Showing popup below the control
+ ShowAbove = 0x0001, // Showing popup above the control
+ CanDeferShow = 0x0002 // Can only return true from AnimateShow if this is set
+ };
+
+ // Shows and positions the popup.
+ virtual void DoShowPopup( const wxRect& rect, int flags );
+
+ // Implement in derived class to create a drop-down animation.
+ // Return true if finished immediately. Otherwise popup is only
+ // shown when the derived class call DoShowPopup.
+ // Flags are same as for DoShowPopup.
+ virtual bool AnimateShow( const wxRect& rect, int flags );
+
#if wxUSE_TOOLTIPS
virtual void DoSetToolTip( wxToolTip *tip );
#endif
+ virtual wxWindow *GetMainWindowOfCompositeControl()
+ { return m_mainCtrlWnd; }
+
// This is used when m_text is hidden (readonly).
wxString m_valueString;
// this is for the popup window
wxEvtHandler* m_popupWinEvtHandler;
+ // main (ie. topmost) window of a composite control (default = this)
+ wxWindow* m_mainCtrlWnd;
+
// used to prevent immediate re-popupping incase closed popup
// by clicking on the combo control (needed because of inconsistent
// transient implementation across platforms).
bool m_blankButtonBg;
// is the popup window currenty shown?
- bool m_isPopupShown;
+ wxByte m_popupWinState;
+ // should the focus be reset to the textctrl in idle time?
+ bool m_resetFocus;
+
private:
void Init();