#endif
#include "wx/dc.h"
-#include "wx/math.h"
+#include "wx/dcbuffer.h" // for IMPLEMENT_DYNAMIC_CLASS
+
+#ifndef WX_PRECOMP
+ #include "wx/math.h"
+#endif
// bool wxDCBase::sm_cacheing = false;
+IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject)
+
// ============================================================================
// implementation
// ============================================================================
+IMPLEMENT_DYNAMIC_CLASS(wxBufferedDC, wxMemoryDC)
+IMPLEMENT_ABSTRACT_CLASS(wxBufferedPaintDC, wxBufferedDC)
+
#if WXWIN_COMPATIBILITY_2_6
void wxDCBase::BeginDrawing()
{
wxCoord x2 = x1 + width,
y2 = y1 + height;
- // this is to yield width of 3 for width == height == 10
- SetPen(wxPen(GetTextForeground(), (width + height + 1) / 7, wxSOLID));
+ // the pen width is calibrated to give 3 for width == height == 10
+ wxDCPenChanger pen((wxDC&)*this,
+ wxPen(GetTextForeground(), (width + height + 1)/7));
// we're drawing a scaled version of wx/generic/tick.xpm here
wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom
double x1, y1, x2, y2;
wxList::compatibility_iterator node = points->GetFirst();
- if (node == wxList::compatibility_iterator())
+ if (!node)
// empty list
return;
{
int totalWidth = 0;
- const size_t len = text.Length();
+ const size_t len = text.length();
widths.Empty();
widths.Add(0, len);
wxCoord *x,
wxCoord *y,
wxCoord *h,
- wxFont *font)
+ wxFont *font) const
{
wxCoord widthTextMax = 0, widthLine,
heightTextTotal = 0, heightLineDefault = 0, heightLine = 0;
{
// save old pen
wxPen oldPen = m_pen;
-
- wxUint8 nR1 = destColour.Red();
- wxUint8 nG1 = destColour.Green();
- wxUint8 nB1 = destColour.Blue();
- wxUint8 nR2 = initialColour.Red();
- wxUint8 nG2 = initialColour.Green();
- wxUint8 nB2 = initialColour.Blue();
+ wxBrush oldBrush = m_brush;
+
+ wxUint8 nR1 = initialColour.Red();
+ wxUint8 nG1 = initialColour.Green();
+ wxUint8 nB1 = initialColour.Blue();
+ wxUint8 nR2 = destColour.Red();
+ wxUint8 nG2 = destColour.Green();
+ wxUint8 nB2 = destColour.Blue();
wxUint8 nR, nG, nB;
if ( nDirection == wxEAST || nDirection == wxWEST )
else
nB = nB1 + (nB2-nB1)*(w-x)/w;
- SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID));
+ wxColour colour(nR,nG,nB);
+ SetPen(wxPen(colour, 1, wxSOLID));
+ SetBrush(wxBrush(colour));
if(nDirection == wxEAST)
- DrawRectangle(rect.GetLeft()+x, rect.GetTop(),
+ DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(),
xDelta, rect.GetHeight());
else //nDirection == wxWEST
- DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(),
+ DrawRectangle(rect.GetLeft()+x, rect.GetTop(),
xDelta, rect.GetHeight());
}
}
else
nB = nB1 + (nB2-nB1)*(w-y)/w;
- SetPen(wxPen(wxColour(nR, nG, nB), 1, wxSOLID));
+ wxColour colour(nR,nG,nB);
+ SetPen(wxPen(colour, 1, wxSOLID));
+ SetBrush(wxBrush(colour));
if(nDirection == wxNORTH)
DrawRectangle(rect.GetLeft(), rect.GetTop()+y,
rect.GetWidth(), yDelta);
}
SetPen(oldPen);
+ SetBrush(oldBrush);
}
-void wxDCBase::GradientFillConcentric(const wxRect& rect,
+void wxDCBase::DoGradientFillConcentric(const wxRect& rect,
const wxColour& initialColour,
const wxColour& destColour,
const wxPoint& circleCenter)