#include "wx/x11/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/mac/glcanvas.h"
+#elif defined(__WXCOCOA__)
+#include "wx/cocoa/glcanvas.h"
#elif defined(__WXPM__)
#include "wx/os2/glcanvas.h"
#endif
// use this in the constructor of the user-derived wxGLApp class to
// determine if an OpenGL rendering context with these attributes
- // is available - returns TRUE if so, FALSE if not.
+ // is available - returns true if so, false if not.
bool InitGLVisual(int *attribList);
private: