#ifdef __DARWIN__
# include <CoreServices/CoreServices.h>
-# if defined(WXMAKINGDLL)
+# if defined(WXMAKINGDLL_CORE)
# include <mach-o/dyld.h>
# endif
#else
// statics for implementation
static bool s_inYield = FALSE;
-static bool s_inOnIdle = FALSE;
#if TARGET_CARBON
static bool s_inReceiveEvent = FALSE ;
{ kEventClassCommand, kEventProcessCommand } ,
{ kEventClassCommand, kEventCommandUpdateStatus } ,
+ { kEventClassMenu, kEventMenuOpening },
+ { kEventClassMenu, kEventMenuClosed },
+
{ kEventClassApplication , kEventAppActivated } ,
{ kEventClassApplication , kEventAppDeactivated } ,
// handling the quit event is not recommended by apple
{ kEventClassAppleEvent , kEventAppleEvent } ,
{ kEventClassMouse , kEventMouseDown } ,
+ { kEventClassMouse , kEventMouseMoved } ,
{ 'WXMC' , 'WXMC' }
} ;
-static pascal OSStatus MenuEventHandler( EventHandlerCallRef handler , EventRef event , void *data )
+static pascal OSStatus
+MenuEventHandler( EventHandlerCallRef handler , EventRef event , void *data )
{
- return eventNotHandledErr ;
+ // FIXME: this doesn't work for multiple windows
+ wxWindow *win = wxTheApp->GetTopWindow();
+ if ( win )
+ {
+ // VZ: we could find the menu from its handle here by examining all
+ // the menus in the menu bar recursively but knowing that neither
+ // wxMSW nor wxGTK do it why bother...
+#if 0
+ MenuRef menuRef;
+
+ GetEventParameter(event,
+ kEventParamDirectObject,
+ typeMenuRef, NULL,
+ sizeof(menuRef), NULL,
+ &menuRef);
+#endif // 0
+
+ wxMenuEvent wxevent(GetEventKind(event) == kEventMenuOpening
+ ? wxEVT_MENU_OPEN
+ : wxEVT_MENU_CLOSE);
+ wxevent.SetEventObject(win);
+
+ (void)win->GetEventHandler()->ProcessEvent(wxevent);
+ }
+
+ return eventNotHandledErr;
}
// due to the rather low-level event API of wxWindows, we cannot use RunApplicationEventLoop
{
OSStatus result = eventNotHandledErr ;
+ Point point ;
+ UInt32 modifiers = 0;
+ EventMouseButton button = 0 ;
+ UInt32 click = 0 ;
+
+ GetEventParameter( event, kEventParamMouseLocation, typeQDPoint, NULL,
+ sizeof( Point ), NULL, &point );
+ GetEventParameter( event, kEventParamKeyModifiers, typeUInt32, NULL,
+ sizeof( UInt32 ), NULL, &modifiers );
+ GetEventParameter( event, kEventParamMouseButton, typeMouseButton, NULL,
+ sizeof( EventMouseButton ), NULL, &button );
+ GetEventParameter( event, kEventParamClickCount, typeUInt32, NULL,
+ sizeof( UInt32 ), NULL, &click );
+
+ if ( button == 0 || GetEventKind( event ) == kEventMouseUp )
+ modifiers += btnState ;
+
+
switch( GetEventKind(event) )
{
case kEventMouseDown :
{
- Point point ;
WindowRef window ;
- GetEventParameter( event, kEventParamMouseLocation, typeQDPoint, NULL,
- sizeof( Point ), NULL, &point );
short windowPart = ::FindWindow(point, &window);
if ( windowPart == inMenuBar )
}
}
break ;
+ case kEventMouseMoved :
+ {
+ wxTheApp->MacHandleMouseMovedEvent( point.h , point.v , modifiers , EventTimeToTicks( GetEventTime( event ) ) ) ;
+ result = noErr ;
+ break ;
+ }
+ break ;
}
return result ;
#endif
-#if defined(WXMAKINGDLL) && !defined(__DARWIN__)
+#if defined(WXMAKINGDLL_CORE) && !defined(__DARWIN__)
// we know it's there ;-)
WXIMPORT char std::__throws_bad_alloc ;
#endif
SetEventMask( everyEvent ) ;
UMAShowWatchCursor() ;
-#if defined(WXMAKINGDLL) && defined(__DARWIN__)
+#if defined(WXMAKINGDLL_CORE) && defined(__DARWIN__)
// open shared library resources from here since we don't have
// __wxinitialize in Mach-O shared libraries
wxStAppResource::OpenSharedLibraryResource(NULL);
# endif
#endif
-#if defined(WXMAKINGDLL) && defined(__DARWIN__)
+#if defined(WXMAKINGDLL_CORE) && defined(__DARWIN__)
// close shared library resources from here since we don't have
// __wxterminate in Mach-O shared libraries
wxStAppResource::CloseSharedLibraryResource();
// need to be able to find it with NSLookupAndBindSymbol
short gSharedLibraryResource = kResFileNotOpened ;
-#if defined(WXMAKINGDLL) && defined(__DARWIN__)
+#if defined(WXMAKINGDLL_CORE) && defined(__DARWIN__)
CFBundleRef gSharedLibraryBundle = NULL;
-#endif /* WXMAKINGDLL && __DARWIN__ */
+#endif /* WXMAKINGDLL_CORE && __DARWIN__ */
wxStAppResource::wxStAppResource()
{
{
gSharedLibraryResource = kResFileNotOpened;
-#ifdef WXMAKINGDLL
+#ifdef WXMAKINGDLL_CORE
if ( initBlock != NULL ) {
const CFragInitBlock *theInitBlock = (const CFragInitBlock *)initBlock;
FSSpec *fileSpec = NULL;
else {
// wxWindows is a simple dynamic shared library
// load the resources from the data fork of a separate resource file
- char *theResPath;
- char *theName;
- char *theExt;
+ wxString theResPath;
+ wxString theName;
FSRef theResRef;
OSErr theErr = noErr;
#endif
// allocate copy to replace .dylib.* extension with .rsrc
- theResPath = strdup(theLibPath);
- if (theResPath != NULL) {
- theName = strrchr(theResPath, '/');
- if (theName == NULL) {
- // no directory elements in path
- theName = theResPath;
- }
- // find ".dylib" shared library extension
- theExt = strstr(theName, ".dylib");
- // overwrite extension with ".rsrc"
- strcpy(theExt, ".rsrc");
+ if (theLibPath != NULL) {
+ theResPath = theLibPath;
+ // replace '_core' with '' in case of multi-lib build
+ theResPath.Replace(wxT("_core"), wxEmptyString);
+ // replace ".dylib" shared library extension with ".rsrc"
+ theResPath.Replace(wxT(".dylib"), wxT(".rsrc"));
+ // Find the begining of the filename
+ theName = theResPath.AfterLast('/');
#if 0
wxLogDebug( wxT("wxMac resources file name is '%s'"),
- theResPath );
+ theResPath.mb_str() );
#endif
- theErr = FSPathMakeRef((UInt8 *) theResPath, &theResRef, false);
+ theErr = FSPathMakeRef((UInt8 *) theResPath.mb_str(), &theResRef, false);
if (theErr != noErr) {
// try in current directory (using name only)
- theErr = FSPathMakeRef((UInt8 *) theName, &theResRef, false);
+ theErr = FSPathMakeRef((UInt8 *) theName.mb_str(), &theResRef, false);
}
// open the resource file
#ifdef __WXDEBUG__
fprintf(stderr,
wxT("unable to open wxMac resource file '%s'\n"),
- theResPath );
+ theResPath.mb_str() );
#endif // __WXDEBUG__
}
- // free duplicated resource file path
- free(theResPath);
}
}
#endif /* __DARWIN__ */
}
-#endif /* WXMAKINGDLL */
+#endif /* WXMAKINGDLL_CORE */
}
void wxStAppResource::CloseSharedLibraryResource()
{
-#ifdef WXMAKINGDLL
+#ifdef WXMAKINGDLL_CORE
// Close the shared library resource file
if (gSharedLibraryResource != kResFileNotOpened) {
#ifdef __DARWIN__
}
gSharedLibraryResource = kResFileNotOpened;
}
-#endif /* WXMAKINGDLL */
+#endif /* WXMAKINGDLL_CORE */
}
-#if defined(WXMAKINGDLL) && !defined(__DARWIN__)
+#if defined(WXMAKINGDLL_CORE) && !defined(__DARWIN__)
// for shared libraries we have to manually get the correct resource
// ref num upon initializing and releasing when terminating, therefore
__terminate() ;
}
-#endif /* WXMAKINGDLL && !__DARWIN__ */
+#endif /* WXMAKINGDLL_CORE && !__DARWIN__ */
#if TARGET_CARBON
wxApp::wxApp()
{
- m_topWindow = NULL;
- wxTheApp = this;
-
-#if WXWIN_COMPATIBILITY_2_2
- m_wantDebugOutput = TRUE;
-#endif
-
- argc = 0;
- argv = NULL;
-
m_printMode = wxPRINT_WINDOWS;
m_auto3D = TRUE;
+
+ m_macCurrentEvent = NULL ;
+ m_macCurrentEventHandlerCallRef = NULL ;
}
bool wxApp::Initialized()
return 0;
}
-// Returns TRUE if more time is needed.
-bool wxApp::ProcessIdle()
-{
- wxIdleEvent event;
- event.SetEventObject(this);
- ProcessEvent(event);
-
- return event.MoreRequested();
-}
-
void wxApp::ExitMainLoop()
{
m_keepGoing = FALSE;
#else
EventRecord event ;
- return EventAvail( everyEvent , &event ) ;
+ return EventAvail( everyEvent , &event ) ;
#endif
}
void wxApp::OnIdle(wxIdleEvent& event)
{
- // Avoid recursion (via ProcessEvent default case)
- if ( s_inOnIdle )
- return;
-
-
- s_inOnIdle = TRUE;
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-
- // Send OnIdle events to all windows
- bool needMore = SendIdleEvents();
-
- if (needMore)
- event.RequestMore(TRUE);
+ wxAppBase::OnIdle(event);
// If they are pending events, we must process them: pending events are
// either events to the threads other than main or events posted with
// wxPostEvent() functions
wxMacProcessNotifierAndPendingEvents();
- s_inOnIdle = FALSE;
if(!wxMenuBar::MacGetInstalledMenuBar() && wxMenuBar::MacGetCommonMenuBar())
wxMenuBar::MacGetCommonMenuBar()->MacInstallMenuBar();
}
wxMacWakeUp() ;
}
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
- wxWindowListNode* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->GetNext();
- }
- return needMore;
-}
-
-// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxWindowListNode* node = win->GetChildren().GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->GetNext();
- }
- return needMore ;
-}
-
void wxApp::Exit()
{
wxApp::CleanUp();
#if TARGET_CARBON
#if 0 // having problems right now with that
if (!win->HasFlag(wxSTAY_ON_TOP))
-#endif
+#endif
#endif
win->MacActivate( ((EventRecord*) MacGetCurrentEvent())->when , false ) ;
event.SetEventType( ( ev->modifiers & optionKey ) ? wxEVT_KEY_DOWN : wxEVT_KEY_UP ) ;
focus->GetEventHandler()->ProcessEvent( event ) ;
}
+ if ( ev->modifiers ^ s_lastModifiers ) & cmdKey )
+ {
+ event.m_keyCode = WXK_COMMAND ;
+ event.SetEventType( ( ev->modifiers & cmdKey ) ? wxEVT_KEY_DOWN : wxEVT_KEY_UP ) ;
+ focus->GetEventHandler()->ProcessEvent( event ) ;
+ }
s_lastModifiers = ev->modifiers ;
}
}
if ( MacSendKeyDownEvent( focus , ev->message , ev->modifiers , ev->when , ev->where.h , ev->where.v ) == false )
{
+#if 0
+ // we must handle control keys the other way round, otherwise text content is updated too late
// has not been handled -> perform default
wxControl* control = wxDynamicCast( focus , wxControl ) ;
if ( control && control->GetMacControl() != NULL )
keycode = short(ev->message & keyCodeMask) >> 8 ;
::HandleControlKey( (ControlHandle) control->GetMacControl() , keycode , keychar , ev->modifiers ) ;
}
+#endif
}
}
}
}
}
+#else
+
+void wxApp::MacHandleMouseMovedEvent(wxInt32 x , wxInt32 y ,wxUint32 modifiers , long timestamp)
+{
+ WindowRef window;
+
+ wxWindow* currentMouseWindow = NULL ;
+
+ if (s_captureWindow )
+ {
+ currentMouseWindow = s_captureWindow ;
+ }
+ else
+ {
+ wxWindow::MacGetWindowFromPoint( wxPoint( x, y ) , ¤tMouseWindow ) ;
+ }
+
+ if ( currentMouseWindow != wxWindow::s_lastMouseWindow )
+ {
+ wxMouseEvent event ;
+
+ bool isDown = !(modifiers & btnState) ; // 1 is for up
+ bool controlDown = modifiers & controlKey ; // for simulating right mouse
+
+ event.m_leftDown = isDown && !controlDown;
+
+ event.m_middleDown = FALSE;
+ event.m_rightDown = isDown && controlDown;
+
+ event.m_shiftDown = modifiers & shiftKey;
+ event.m_controlDown = modifiers & controlKey;
+ event.m_altDown = modifiers & optionKey;
+ event.m_metaDown = modifiers & cmdKey;
+
+ event.m_x = x;
+ event.m_y = y;
+ event.m_timeStamp = timestamp;
+
+ if ( wxWindow::s_lastMouseWindow )
+ {
+ wxMouseEvent eventleave(event);
+ eventleave.SetEventType( wxEVT_LEAVE_WINDOW );
+ wxWindow::s_lastMouseWindow->ScreenToClient( &eventleave.m_x, &eventleave.m_y );
+ eventleave.SetEventObject( wxWindow::s_lastMouseWindow ) ;
+
+#if wxUSE_TOOLTIPS
+ wxToolTip::RelayEvent( wxWindow::s_lastMouseWindow , eventleave);
+#endif // wxUSE_TOOLTIPS
+ wxWindow::s_lastMouseWindow->GetEventHandler()->ProcessEvent(eventleave);
+ }
+ if ( currentMouseWindow )
+ {
+ wxMouseEvent evententer(event);
+ evententer.SetEventType( wxEVT_ENTER_WINDOW );
+ currentMouseWindow->ScreenToClient( &evententer.m_x, &evententer.m_y );
+ evententer.SetEventObject( currentMouseWindow ) ;
+#if wxUSE_TOOLTIPS
+ wxToolTip::RelayEvent( currentMouseWindow , evententer);
+#endif // wxUSE_TOOLTIPS
+ currentMouseWindow->GetEventHandler()->ProcessEvent(evententer);
+ }
+ wxWindow::s_lastMouseWindow = currentMouseWindow ;
+ }
+
+ short windowPart = inNoWindow ;
+
+ if ( s_captureWindow )
+ {
+ window = (WindowRef) s_captureWindow->MacGetRootWindow() ;
+ windowPart = inContent ;
+ }
+ else
+ {
+ Point pt= { y , x } ;
+ windowPart = ::FindWindow(pt , &window);
+ }
+
+ switch (windowPart)
+ {
+ case inContent :
+ {
+ wxTopLevelWindowMac* win = wxFindWinFromMacWindow( window ) ;
+ if ( win )
+ win->MacFireMouseEvent( nullEvent , x , y , modifiers , timestamp ) ;
+ else
+ {
+ if ( wxIsBusy() )
+ {
+ }
+ else
+ UMAShowArrowCursor();
+ }
+ }
+ break;
+ default :
+ {
+ if ( wxIsBusy() )
+ {
+ }
+ else
+ UMAShowArrowCursor();
+ }
+ break ;
+ }
+}
#endif
void wxApp::MacHandleMenuCommand( wxUint32 id )