//
// note that the parameters may be modified, this is why we pass them by
// reference!
-extern bool WXDLLEXPORT wxEntryStart(int& argc, wxChar **argv);
+extern bool WXDLLIMPEXP_BASE wxEntryStart(int& argc, wxChar **argv);
// free the resources allocated by the library in wxEntryStart() and shut it
// down (wxEntryStart() may be called again afterwards if necessary)
-extern void WXDLLEXPORT wxEntryCleanup();
+extern void WXDLLIMPEXP_BASE wxEntryCleanup();
// ----------------------------------------------------------------------------
// but this one always exists under all platforms
//
// returns the program exit code
-extern int WXDLLEXPORT wxEntry(int& argc, wxChar **argv);
+extern int WXDLLIMPEXP_BASE wxEntry(int& argc, wxChar **argv);
+// we overload wxEntry[Start]() to take "char **" pointers too
+#if wxUSE_UNICODE
+
+extern bool WXDLLIMPEXP_BASE wxEntryStart(int& argc, char **argv);
+extern int WXDLLIMPEXP_BASE wxEntry(int& argc, char **argv);
+
+#endif// wxUSE_UNICODE
// ----------------------------------------------------------------------------
// Using the library without (explicit) application object: you may avoid using
// initialize the library (may be called as many times as needed, but each
// call to wxInitialize() must be matched by wxUninitialize())
-extern bool WXDLLEXPORT wxInitialize(int argc = 0, wxChar **argv = NULL);
+extern bool WXDLLIMPEXP_BASE wxInitialize(int argc = 0, wxChar **argv = NULL);
// clean up -- the library can't be used any more after the last call to
// wxUninitialize()
-extern void WXDLLEXPORT wxUninitialize();
+extern void WXDLLIMPEXP_BASE wxUninitialize();
// create an object of this class on stack to initialize/cleanup the library
// automatically
-class WXDLLEXPORT wxInitializer
+class WXDLLIMPEXP_BASE wxInitializer
{
public:
// initialize the library