// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "app.h"
#endif
IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
- EVT_IDLE(wxApp::OnIdle)
+ EVT_IDLE(wxAppBase::OnIdle)
END_EVENT_TABLE()
#ifdef __WXDEBUG__
argc = 0;
argv = NULL;
- m_eventLoop = new wxEventLoop;
+ m_mainLoop = new wxEventLoop;
m_mainColormap = (WXColormap) NULL;
m_appContext = (WXAppContext) NULL;
m_initialDisplay = (WXDisplay*) 0;
wxApp::~wxApp()
{
- delete m_eventLoop;
+ delete m_mainLoop;
for( wxPerDisplayDataMap::iterator it = m_perDisplayData->begin(),
end = m_perDisplayData->end();
delete m_perDisplayData;
- wxTheApp = NULL;
-}
-
-bool wxApp::Initialized()
-{
- if (GetTopWindow())
- return TRUE;
- else
- return FALSE;
+ wxApp::SetInstance(NULL);
}
int wxApp::MainLoop()
XDefaultRootWindow(XtDisplay((Widget) wxTheApp->GetTopLevelWidget())),
PropertyChangeMask);
- m_eventLoop->Run();
+ m_mainLoop->Run();
return 0;
}
-// Processes an idle event.
-// Returns TRUE if more time is needed.
-bool wxApp::ProcessIdle()
-{
- wxIdleEvent event;
-
- return ProcessEvent(event) && event.MoreRequested();
-}
-
-void wxApp::ExitMainLoop()
-{
- if( m_eventLoop->IsRunning() )
- m_eventLoop->Exit();
-}
-
-// Is a message/event pending?
-bool wxApp::Pending()
-{
- return m_eventLoop->Pending();
-#if 0
- XFlush(XtDisplay( (Widget) wxTheApp->GetTopLevelWidget() ));
-
- // Fix by Doug from STI, to prevent a stall if non-X event
- // is found.
- return ((XtAppPending( (XtAppContext) GetAppContext() ) & XtIMXEvent) != 0) ;
-#endif
-}
-
-// Dispatch a message.
-void wxApp::Dispatch()
-{
- m_eventLoop->Dispatch();
-}
-
// This should be redefined in a derived class for
// handling property change events for XAtom IPC.
void wxApp::HandlePropertyChange(WXEvent *event)
XtDispatchEvent((XEvent*) event); /* let Motif do the work */
}
-void wxApp::OnIdle(wxIdleEvent& event)
-{
- static bool inOnIdle = FALSE;
-
- // Avoid recursion (via ProcessEvent default case)
- if (inOnIdle)
- return;
-
- inOnIdle = TRUE;
-
- // If there are pending events, we must process them: pending events
- // are either events to the threads other than main or events posted
- // with wxPostEvent() functions
- // GRG: I have moved this here so that all pending events are processed
- // before starting to delete any objects. This behaves better (in
- // particular, wrt wxPostEvent) and is coherent with wxGTK's current
- // behaviour. Also removed the '#if wxUSE_THREADS' around it.
- // Changed Mar/2000 before 2.1.14
-
- // Flush pending events.
- ProcessPendingEvents();
-
- // 'Garbage' collection of windows deleted with Close().
- DeletePendingObjects();
-
- // flush the logged messages if any
- wxLog *pLog = wxLog::GetActiveTarget();
- if ( pLog != NULL && pLog->HasPendingMessages() )
- pLog->Flush();
-
- // Send OnIdle events to all windows
- bool needMore = SendIdleEvents();
-
- if (needMore)
- event.RequestMore(TRUE);
-
- inOnIdle = FALSE;
-}
-
-// Send idle event to all top-level windows
-bool wxApp::SendIdleEvents()
-{
- bool needMore = FALSE;
-
- wxWindowList::Node* node = wxTopLevelWindows.GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
- node = node->GetNext();
- }
-
- return needMore;
-}
-
-// Send idle event to window and all subwindows
-bool wxApp::SendIdleEvents(wxWindow* win)
-{
- bool needMore = FALSE;
-
- wxIdleEvent event;
- event.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent(event);
-
- if (event.MoreRequested())
- needMore = TRUE;
-
- wxWindowList::Node* node = win->GetChildren().GetFirst();
- while (node)
- {
- wxWindow* win = node->GetData();
- if (SendIdleEvents(win))
- needMore = TRUE;
-
- node = node->GetNext();
- }
- return needMore ;
-}
-
static char *fallbackResources[] = {
"*menuBar.marginHeight: 0",
"*menuBar.shadowThickness: 1",