virtual void Exit();
virtual bool Yield(bool onlyIfNeeded = FALSE);
- virtual bool ProcessIdle();
virtual void WakeUpIdle();
virtual void SetPrintMode(int mode) { m_printMode = mode; }
void OnEndSession(wxCloseEvent& event);
void OnQueryEndSession(wxCloseEvent& event);
- // Send idle event to all top-level windows.
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents();
-
- // Send idle event to window and all subwindows
- // Returns TRUE if more idle time is requested.
- bool SendIdleEvents(wxWindowMac* win);
-
// Windows only, but for compatibility...
inline void SetAuto3D(bool flag) { m_auto3D = flag; }
inline bool GetAuto3D() const { return m_auto3D; }