]> git.saurik.com Git - wxWidgets.git/blobdiff - src/gtk/renderer.cpp
restored (as deprecated) accidentally removed wx{Dir|File}Dialog::Get/SetStyle()
[wxWidgets.git] / src / gtk / renderer.cpp
index 77ce8a0a4f8e07bbae384cc9cbbe51e6a187d466..86ebfa8b4a95c3791b0afafdbd55cb756efb819a 100644 (file)
@@ -43,7 +43,7 @@ class WXDLLEXPORT wxRendererGTK : public wxDelegateRendererNative
 {
 public:
     // draw the header control button (used by wxListCtrl)
-    virtual void DrawHeaderButton(wxWindow *win,
+    virtual int  DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   int flags = 0,
@@ -181,7 +181,7 @@ wxRendererGTK::GetTreeWidget()
 // list/tree controls drawing
 // ----------------------------------------------------------------------------
 
-void
+int
 wxRendererGTK::DrawHeaderButton(wxWindow *win,
                                 wxDC& dc,
                                 const wxRect& rect,
@@ -212,7 +212,7 @@ wxRendererGTK::DrawHeaderButton(wxWindow *win,
         dc.LogicalToDeviceX(rect.x) - x_diff, rect.y, rect.width, rect.height
     );
 
-    DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
+    return DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params);
 }
 
 // draw a ">" or "v" button
@@ -510,6 +510,10 @@ wxRendererGTK::DrawItemSelectionRect(wxWindow *win,
     wxASSERT_MSG( gdk_window,
                   wxT("cannot use wxRendererNative on wxDC of this type") );
 
+    int x_diff = 0;
+    if (win->GetLayoutDirection() == wxLayout_RightToLeft)
+        x_diff = rect.width;
+
     GtkStateType state;
     if (flags & wxCONTROL_SELECTED)
     {
@@ -524,7 +528,7 @@ wxRendererGTK::DrawItemSelectionRect(wxWindow *win,
                         NULL,
                         win->m_wxwindow,
                         "cell_even",
-                        dc.LogicalToDeviceX(rect.x),
+                        dc.LogicalToDeviceX(rect.x) - x_diff,
                         dc.LogicalToDeviceY(rect.y),
                         rect.width,
                         rect.height );