m_indent = 15;
m_spacing = 18;
-#ifdef __WXMAC__
- // OS X sel item highlight color differs from text highlight color, which is
- // what wxSYS_COLOUR_HIGHLIGHT returns.
- RGBColor hilight;
- GetThemeBrushAsColor(kThemeBrushAlternatePrimaryHighlightColor, 32, true, &hilight);
- m_hilightBrush = new wxBrush( wxColour(hilight.red, hilight.green, hilight.blue ), wxSOLID );
-#else
m_hilightBrush = new wxBrush
(
wxSystemSettings::GetColour
),
wxSOLID
);
-#endif
-#ifdef __WXMAC__
- // on Mac, this color also differs from the wxSYS_COLOUR_BTNSHADOW, enough to be noticable.
- // I don't know if BTNSHADOW is appropriate in other contexts, so I'm just changing it here.
- GetThemeBrushAsColor(kThemeBrushSecondaryHighlightColor, 32, true, &hilight);
- m_hilightUnfocusedBrush = new wxBrush( wxColour(hilight.red, hilight.green, hilight.blue ), wxSOLID );
-#else
m_hilightUnfocusedBrush = new wxBrush
(
wxSystemSettings::GetColour
),
wxSOLID
);
-#endif
+
m_imageListButtons = NULL;
m_ownsImageListButtons = false;
x=0;
GetVirtualSize(&w, &h);
wxRect rect( x, item->GetY()+offset, w, total_h-offset);
-#ifndef __WXGTK20__
+#if !defined(__WXGTK20__) && !defined(__WXMAC__)
dc.DrawRectangle(rect);
#else
if (!item->IsSelected())
else
{
int flags = wxCONTROL_SELECTED;
- if (m_hasFocus)
+ if (m_hasFocus
+#ifdef __WXMAC__
+ && IsControlActive( (ControlRef)GetHandle() )
+#endif
+ )
flags |= wxCONTROL_FOCUSED;
if ((item == m_current) && (m_hasFocus))
flags |= wxCONTROL_CURRENT;
// background colour.
wxRect rect( item->GetX() + image_w - 2, item->GetY()+offset,
item->GetWidth() - image_w + 2, total_h-offset );
-#ifndef __WXGTK20__
+#if !defined(__WXGTK20__) && !defined(__WXMAC__)
dc.DrawRectangle( rect );
#else
rect.x -= 1;
{
wxRect rect( item->GetX()-2, item->GetY()+offset,
item->GetWidth()+2, total_h-offset );
-#ifndef __WXGTK20__
+#if !defined(__WXGTK20__) && !defined(__WXMAC__)
dc.DrawRectangle( rect );
#else
if ( attr && attr->HasBackgroundColour() )
// rectangle, so we want to make sure that the text is visible
// against the normal background, not the highlightbackground, so
// don't use the highlight text colour unless we have the focus.
- && m_hasFocus
+ && m_hasFocus && IsControlActive( (ControlRef)GetHandle() )
#endif
)
{
AdjustMyScrollbars();
}
+wxSize wxGenericTreeCtrl::DoGetBestSize() const
+{
+ // make sure all positions are calculated as normally this only done during
+ // idle time but we need them for base class DoGetBestSize() to return the
+ // correct result
+ wxConstCast(this, wxGenericTreeCtrl)->CalculatePositions();
+
+ wxSize size = wxTreeCtrlBase::DoGetBestSize();
+
+ // there seems to be an implicit extra border around the items, although
+ // I'm not really sure where does it come from -- but without this, the
+ // scrollbars appear in a tree with default/best size
+ size.IncBy(4, 4);
+
+ // and the border has to be rounded up to a multiple of PIXELS_PER_UNIT or
+ // scrollbars still appear
+ const wxSize& borderSize = GetWindowBorderSize();
+
+ int dx = (size.x - borderSize.x) % PIXELS_PER_UNIT;
+ if ( dx )
+ size.x += PIXELS_PER_UNIT - dx;
+ int dy = (size.y - borderSize.y) % PIXELS_PER_UNIT;
+ if ( dy )
+ size.y += PIXELS_PER_UNIT - dy;
+
+ // we need to update the cache too as the base class cached its own value
+ CacheBestSize(size);
+
+ return size;
+}
+
#endif // wxUSE_TREECTRL