#include "wx/dcscreen.h"
#include "wx/dcclient.h"
#include "wx/toplevel.h"
+ #include "wx/msw/wrapcctl.h"
+ #include "wx/msw/private.h"
+ #include "wx/msw/missing.h"
#endif
+#include "wx/imaglist.h"
#include "wx/stockitem.h"
-#include "wx/tokenzr.h"
-#include "wx/msw/private.h"
-
-#if wxUSE_UXTHEME
- #include "wx/msw/uxtheme.h"
-
- // no need to include tmschema.h
- #ifndef BP_PUSHBUTTON
- #define BP_PUSHBUTTON 1
-
- #define PBS_NORMAL 1
- #define PBS_HOT 2
- #define PBS_PRESSED 3
- #define PBS_DISABLED 4
- #define PBS_DEFAULTED 5
-
- #define TMT_CONTENTMARGINS 3602
- #endif
-#endif // wxUSE_UXTHEME
-
-#ifndef WM_THEMECHANGED
- #define WM_THEMECHANGED 0x031A
-#endif
-
-#ifndef ODS_NOACCEL
- #define ODS_NOACCEL 0x0100
-#endif
-
-#ifndef ODS_NOFOCUSRECT
- #define ODS_NOFOCUSRECT 0x0200
+#include "wx/msw/private/button.h"
+#include "wx/msw/private/dc.h"
+#include "wx/private/window.h"
+
+#if wxUSE_MARKUP
+ #include "wx/generic/private/markuptext.h"
+#endif // wxUSE_MARKUP
+
+// set the value for BCM_SETSHIELD (for the UAC shield) if it's not defined in
+// the header
+#ifndef BCM_SETSHIELD
+ #define BCM_SETSHIELD 0x160c
#endif
// ----------------------------------------------------------------------------
// macros
// ----------------------------------------------------------------------------
-#if wxUSE_EXTENDED_RTTI
-
-WX_DEFINE_FLAGS( wxButtonStyle )
-
-wxBEGIN_FLAGS( wxButtonStyle )
- // new style border flags, we put them first to
- // use them for streaming out
- wxFLAGS_MEMBER(wxBORDER_SIMPLE)
- wxFLAGS_MEMBER(wxBORDER_SUNKEN)
- wxFLAGS_MEMBER(wxBORDER_DOUBLE)
- wxFLAGS_MEMBER(wxBORDER_RAISED)
- wxFLAGS_MEMBER(wxBORDER_STATIC)
- wxFLAGS_MEMBER(wxBORDER_NONE)
-
- // old style border flags
- wxFLAGS_MEMBER(wxSIMPLE_BORDER)
- wxFLAGS_MEMBER(wxSUNKEN_BORDER)
- wxFLAGS_MEMBER(wxDOUBLE_BORDER)
- wxFLAGS_MEMBER(wxRAISED_BORDER)
- wxFLAGS_MEMBER(wxSTATIC_BORDER)
- wxFLAGS_MEMBER(wxBORDER)
-
- // standard window styles
- wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
- wxFLAGS_MEMBER(wxCLIP_CHILDREN)
- wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
- wxFLAGS_MEMBER(wxWANTS_CHARS)
- wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
- wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
- wxFLAGS_MEMBER(wxVSCROLL)
- wxFLAGS_MEMBER(wxHSCROLL)
-
- wxFLAGS_MEMBER(wxBU_LEFT)
- wxFLAGS_MEMBER(wxBU_RIGHT)
- wxFLAGS_MEMBER(wxBU_TOP)
- wxFLAGS_MEMBER(wxBU_BOTTOM)
- wxFLAGS_MEMBER(wxBU_EXACTFIT)
-wxEND_FLAGS( wxButtonStyle )
-
-IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
-
-wxBEGIN_PROPERTIES_TABLE(wxButton)
- wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
-
- wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
- wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
-
- wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
-
-wxEND_PROPERTIES_TABLE()
-
-wxBEGIN_HANDLERS_TABLE(wxButton)
-wxEND_HANDLERS_TABLE()
-
-wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
-
-
-#else
-IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
-#endif
-
-// this macro tries to adjust the default button height to a reasonable value
-// using the char height as the base
-#define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
+BEGIN_EVENT_TABLE(wxButton, wxButtonBase)
+ EVT_CHAR_HOOK(wxButton::OnCharHook)
+END_EVENT_TABLE()
// ============================================================================
// implementation
wxString label(lbl);
if (label.empty() && wxIsStockID(id))
{
- // On Windows, some buttons aren't supposed to have
- // mnemonics, so strip them out.
-
- label = wxGetStockLabel(id
-#if defined(__WXMSW__) || defined(__WXWINCE__)
- , ( id != wxID_OK &&
- id != wxID_CANCEL &&
- id != wxID_CLOSE )
-#endif
- );
+ // On Windows, some buttons aren't supposed to have mnemonics
+ label = wxGetStockLabel
+ (
+ id,
+ id == wxID_OK || id == wxID_CANCEL || id == wxID_CLOSE
+ ? wxSTOCK_NOFLAGS
+ : wxSTOCK_WITH_MNEMONIC
+ );
}
if ( !CreateControl(parent, id, pos, size, style, validator, name) )
WXDWORD exstyle;
WXDWORD msStyle = MSWGetStyle(style, &exstyle);
-#ifdef __WIN32__
// if the label contains several lines we must explicitly tell the button
// about it or it wouldn't draw it correctly ("\n"s would just appear as
// black boxes)
//
// NB: we do it here and not in MSWGetStyle() because we need the label
- // value and m_label is not set yet when MSWGetStyle() is called;
- // besides changing BS_MULTILINE during run-time is pointless anyhow
- if ( label.find(_T('\n')) != wxString::npos )
- {
- msStyle |= BS_MULTILINE;
- }
-#endif // __WIN32__
+ // value and the label is not set yet when MSWGetStyle() is called
+ msStyle |= wxMSWButton::GetMultilineStyle(label);
- return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
+ return MSWCreateControl(wxT("BUTTON"), msStyle, pos, size, label, exstyle);
}
wxButton::~wxButton()
);
// we must use WS_CLIPSIBLINGS with the buttons or they would draw over
- // each other in any resizeable dialog which has more than one button in
+ // each other in any resizable dialog which has more than one button in
// the bottom
msStyle |= WS_CLIPSIBLINGS;
-#ifdef __WIN32__
// don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
// and wxBU_RIGHT to get BS_CENTER!
if ( style & wxBU_LEFT )
if ( style & wxNO_BORDER )
msStyle |= BS_FLAT;
#endif // __WXWINCE__
-#endif // __WIN32__
return msStyle;
}
-// ----------------------------------------------------------------------------
-// size management including autosizing
-// ----------------------------------------------------------------------------
-
-wxSize wxButton::DoGetBestSize() const
-{
- wxClientDC dc(wx_const_cast(wxButton *, this));
- dc.SetFont(GetFont());
-
- wxCoord wBtn,
- hBtn;
- dc.GetMultiLineTextExtent(GetLabelText(), &wBtn, &hBtn);
-
- // add a margin -- the button is wider than just its label
- wBtn += 3*GetCharWidth();
- hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
-
- // all buttons have at least the standard size unless the user explicitly
- // wants them to be of smaller size and used wxBU_EXACTFIT style when
- // creating the button
- if ( !HasFlag(wxBU_EXACTFIT) )
- {
- wxSize sz = GetDefaultSize();
- if (wBtn > sz.x)
- sz.x = wBtn;
- if (hBtn > sz.y)
- sz.y = hBtn;
-
- return sz;
- }
-
- wxSize best(wBtn, hBtn);
- CacheBestSize(best);
- return best;
-}
-
/* static */
wxSize wxButtonBase::GetDefaultSize()
{
wxScreenDC dc;
dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
- // the size of a standard button in the dialog units is 50x14,
- // translate this to pixels
- // NB1: the multipliers come from the Windows convention
- // NB2: the extra +1/+2 were needed to get the size be the same as the
- // size of the buttons in the standard dialog - I don't know how
- // this happens, but on my system this size is 75x23 in pixels and
- // 23*8 isn't even divisible by 14... Would be nice to understand
- // why these constants are needed though!
- s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
- s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
+ // The size of a standard button in the dialog units is 50x14,
+ // translate this to pixels.
+ //
+ // Windows' computes dialog units using average character width over
+ // upper- and lower-case ASCII alphabet and not using the average
+ // character width metadata stored in the font; see
+ // http://support.microsoft.com/default.aspx/kb/145994 for detailed
+ // discussion.
+ //
+ // NB: wxMulDivInt32() is used, because it correctly rounds the result
+
+ const wxSize base = wxPrivate::GetAverageASCIILetterSize(dc);
+ s_sizeBtn.x = wxMulDivInt32(50, base.x, 4);
+ s_sizeBtn.y = wxMulDivInt32(14, base.y, 8);
}
return s_sizeBtn;
// ----------------------------------------------------------------------------
/*
+ The comment below and all this code is probably due to not using WM_NEXTDLGCTL
+ message when changing focus (but just SetFocus() which is not enough), see
+ http://blogs.msdn.com/oldnewthing/archive/2004/08/02/205624.aspx for the
+ full explanation.
+
+ TODO: Do use WM_NEXTDLGCTL and get rid of all this code.
+
+
"Everything you ever wanted to know about the default buttons" or "Why do we
have to do all this?"
return winOldDefault;
}
-// special version of wxGetTopLevelParent() which is safe to call when the
-// parent is being destroyed: wxGetTopLevelParent() would just return NULL in
-// this case because wxWindow version of IsTopLevel() is used when it's called
-// during window destruction instead of wxTLW one, but we want to distinguish
-// between these cases
+// return the top level parent window if it's not being deleted yet, otherwise
+// return NULL
static wxTopLevelWindow *GetTLWParentIfNotBeingDeleted(wxWindow *win)
{
- for ( ; win; win = win->GetParent() )
+ for ( ;; )
{
- if ( win->IsBeingDeleted() )
- return NULL;
+ // IsTopLevel() will return false for a wxTLW being deleted, so we also
+ // need the parent test for this case
+ wxWindow * const parent = win->GetParent();
+ if ( !parent || win->IsTopLevel() )
+ {
+ if ( win->IsBeingDeleted() )
+ return NULL;
- if ( win->IsTopLevel() )
break;
+ }
+
+ win = parent;
}
- wxASSERT_MSG( win, _T("button without top level parent?") );
+ wxASSERT_MSG( win, wxT("button without top level parent?") );
+
+ wxTopLevelWindow * const tlw = wxDynamicCast(win, wxTopLevelWindow);
+ wxASSERT_MSG( tlw, wxT("logic error in GetTLWParentIfNotBeingDeleted()") );
- return wxDynamicCast(win, wxTopLevelWindow);
+ return tlw;
}
// set this button as being currently default
return;
wxWindow * const tlw = wxGetTopLevelParent(btn);
- wxCHECK_RET( tlw, _T("button without top level window?") );
+ wxCHECK_RET( tlw, wxT("button without top level window?") );
::SendMessage(GetHwndOf(tlw), DM_SETDEFID, btn->GetId(), 0L);
// event/message handlers
// ----------------------------------------------------------------------------
+void wxButton::OnCharHook(wxKeyEvent& event)
+{
+ // We want to ensure that the button always processes Enter key events
+ // itself, even if it's inside some control that normally takes over them
+ // (this happens when the button is part of an in-place editor control for
+ // example).
+ if ( event.GetKeyCode() == WXK_RETURN )
+ {
+ // We should ensure that subsequent key events are still generated even
+ // if we did handle EVT_CHAR_HOOK (normally this would suppress their
+ // generation).
+ event.DoAllowNextEvent();
+ }
+ else
+ {
+ event.Skip();
+ }
+}
+
bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
{
bool processed = false;
{
UnsetTmpDefault();
}
- else if ( nMsg == WM_LBUTTONDBLCLK )
- {
- // emulate a click event to force an owner-drawn button to change its
- // appearance - without this, it won't do it
- (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
-
- // and continue with processing the message normally as well
- }
-#if wxUSE_UXTHEME
- else if ( nMsg == WM_THEMECHANGED )
- {
- // need to recalculate the best size here
- // as the theme size might have changed
- InvalidateBestSize();
- }
- else if ( wxUxThemeEngine::GetIfActive() )
- {
- // we need to Refresh() if mouse has entered or left window
- // so we can update the hot tracking state
- // must use m_mouseInWindow here instead of IsMouseInWindow()
- // since we need to know the first time the mouse enters the window
- // and IsMouseInWindow() would return true in this case
- if ( ( nMsg == WM_MOUSEMOVE && !m_mouseInWindow ) ||
- nMsg == WM_MOUSELEAVE )
- {
- Refresh();
- }
- }
-#endif // wxUSE_UXTHEME
// let the base class do all real processing
- return wxControl::MSWWindowProc(nMsg, wParam, lParam);
+ return wxAnyButton::MSWWindowProc(nMsg, wParam, lParam);
}
// ----------------------------------------------------------------------------
-// owner-drawn buttons support
+// authentication needed handling
// ----------------------------------------------------------------------------
-#ifdef __WIN32__
-
-// drawing helpers
-
-static void DrawButtonText(HDC hdc,
- RECT *pRect,
- const wxString& text,
- COLORREF col)
+bool wxButton::DoGetAuthNeeded() const
{
- COLORREF colOld = SetTextColor(hdc, col);
- int modeOld = SetBkMode(hdc, TRANSPARENT);
-
- if ( text.find(_T('\n')) != wxString::npos )
- {
- // draw multiline label
-
- // first we need to compute its bounding rect
- RECT rc;
- ::CopyRect(&rc, pRect);
- ::DrawText(hdc, text, text.length(), &rc, DT_CENTER | DT_CALCRECT);
-
- // now center this rect inside the entire button area
- const LONG w = rc.right - rc.left;
- const LONG h = rc.bottom - rc.top;
- rc.left = (pRect->right - pRect->left)/2 - w/2;
- rc.right = rc.left+w;
- rc.top = (pRect->bottom - pRect->top)/2 - h/2;
- rc.bottom = rc.top+h;
-
- ::DrawText(hdc, text, text.length(), &rc, DT_CENTER);
- }
- else // single line label
- {
- // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
- ::DrawText(hdc, text, text.length(), pRect,
- DT_SINGLELINE | DT_CENTER | DT_VCENTER);
- }
-
- SetBkMode(hdc, modeOld);
- SetTextColor(hdc, colOld);
+ return m_authNeeded;
}
-static void DrawRect(HDC hdc, const RECT& r)
+void wxButton::DoSetAuthNeeded(bool show)
{
- wxDrawLine(hdc, r.left, r.top, r.right, r.top);
- wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
- wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
- wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
-}
-
-void wxButton::MakeOwnerDrawn()
-{
- long style = GetWindowLong(GetHwnd(), GWL_STYLE);
- if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
- {
- // make it so
- style |= BS_OWNERDRAW;
- SetWindowLong(GetHwnd(), GWL_STYLE, style);
- }
-}
-
-bool wxButton::SetBackgroundColour(const wxColour &colour)
-{
- if ( !wxControl::SetBackgroundColour(colour) )
+ // show/hide UAC symbol on Windows Vista and later
+ if ( wxGetWinVersion() >= wxWinVersion_6 )
{
- // nothing to do
- return false;
- }
-
- MakeOwnerDrawn();
-
- Refresh();
-
- return true;
-}
-
-bool wxButton::SetForegroundColour(const wxColour &colour)
-{
- if ( !wxControl::SetForegroundColour(colour) )
- {
- // nothing to do
- return false;
- }
-
- MakeOwnerDrawn();
-
- Refresh();
-
- return true;
-}
-
-/*
- The button frame looks like this normally:
-
- WWWWWWWWWWWWWWWWWWB
- WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
- WH GB H = light grey (LIGHT)
- WH GB G = dark grey (SHADOW)
- WH GB B = black (DKSHADOW)
- WH GB
- WGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBB
-
- When the button is selected, the button becomes like this (the total button
- size doesn't change):
-
- BBBBBBBBBBBBBBBBBBB
- BWWWWWWWWWWWWWWWWBB
- BWHHHHHHHHHHHHHHGBB
- BWH GBB
- BWH GBB
- BWGGGGGGGGGGGGGGGBB
- BBBBBBBBBBBBBBBBBBB
- BBBBBBBBBBBBBBBBBBB
-
- When the button is pushed (while selected) it is like:
-
- BBBBBBBBBBBBBBBBBBB
- BGGGGGGGGGGGGGGGGGB
- BG GB
- BG GB
- BG GB
- BG GB
- BGGGGGGGGGGGGGGGGGB
- BBBBBBBBBBBBBBBBBBB
-*/
-
-static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
- bool selected, bool pushed)
-{
- RECT r;
- CopyRect(&r, &rectBtn);
-
- HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
- hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
- hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
- hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
-
- HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
-
- r.right--;
- r.bottom--;
-
- if ( pushed )
- {
- DrawRect(hdc, r);
-
- (void)SelectObject(hdc, hpenGrey);
- ::InflateRect(&r, -1, -1);
-
- DrawRect(hdc, r);
- }
- else // !pushed
- {
- if ( selected )
- {
- DrawRect(hdc, r);
-
- ::InflateRect(&r, -1, -1);
- }
-
- wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
- wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
-
- (void)SelectObject(hdc, hpenWhite);
- wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
- wxDrawLine(hdc, r.left, r.top, r.right, r.top);
-
- (void)SelectObject(hdc, hpenLightGr);
- wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
- wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
-
- (void)SelectObject(hdc, hpenGrey);
- wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
- wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
- }
-
- (void)SelectObject(hdc, hpenOld);
- DeleteObject(hpenWhite);
- DeleteObject(hpenLightGr);
- DeleteObject(hpenGrey);
- DeleteObject(hpenBlack);
-}
-
-#if wxUSE_UXTHEME
-static
-void MSWDrawXPBackground(wxButton *button, WXDRAWITEMSTRUCT *wxdis)
-{
- LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
- HDC hdc = lpDIS->hDC;
- UINT state = lpDIS->itemState;
- RECT rectBtn;
- CopyRect(&rectBtn, &lpDIS->rcItem);
-
- wxUxThemeHandle theme(button, L"BUTTON");
- int iState;
-
- if ( state & ODS_SELECTED )
- {
- iState = PBS_PRESSED;
- }
- else if ( button->HasCapture() || button->IsMouseInWindow() )
- {
- iState = PBS_HOT;
- }
- else if ( state & ODS_FOCUS )
- {
- iState = PBS_DEFAULTED;
- }
- else if ( state & ODS_DISABLED )
- {
- iState = PBS_DISABLED;
- }
- else
- {
- iState = PBS_NORMAL;
- }
-
- // draw parent background if needed
- if ( wxUxThemeEngine::Get()->IsThemeBackgroundPartiallyTransparent(theme,
- BP_PUSHBUTTON,
- iState) )
- {
- wxUxThemeEngine::Get()->DrawThemeParentBackground(GetHwndOf(button), hdc, &rectBtn);
- }
-
- // draw background
- wxUxThemeEngine::Get()->DrawThemeBackground(theme, hdc, BP_PUSHBUTTON, iState,
- &rectBtn, NULL);
-
- // calculate content area margins
- MARGINS margins;
- wxUxThemeEngine::Get()->GetThemeMargins(theme, hdc, BP_PUSHBUTTON, iState,
- TMT_CONTENTMARGINS, &rectBtn, &margins);
- RECT rectClient;
- ::CopyRect(&rectClient, &rectBtn);
- ::InflateRect(&rectClient, -margins.cxLeftWidth, -margins.cyTopHeight);
-
- // if focused and !nofocus rect
- if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
- {
- DrawFocusRect(hdc, &rectClient);
- }
-
- if ( button->UseBgCol() )
- {
- COLORREF colBg = wxColourToRGB(button->GetBackgroundColour());
- HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
-
- // don't overwrite the focus rect
- ::InflateRect(&rectClient, -1, -1);
- FillRect(hdc, &rectClient, hbrushBackground);
- ::DeleteObject(hbrushBackground);
- }
-}
-#endif // wxUSE_UXTHEME
-
-bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
-{
- LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
- HDC hdc = lpDIS->hDC;
- UINT state = lpDIS->itemState;
- RECT rectBtn;
- CopyRect(&rectBtn, &lpDIS->rcItem);
-
-#if wxUSE_UXTHEME
- if ( wxUxThemeEngine::GetIfActive() )
- {
- MSWDrawXPBackground(this, wxdis);
- }
- else
-#endif // wxUSE_UXTHEME
- {
- COLORREF colBg = wxColourToRGB(GetBackgroundColour());
-
- // first, draw the background
- HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
- FillRect(hdc, &rectBtn, hbrushBackground);
- ::DeleteObject(hbrushBackground);
-
- // draw the border for the current state
- bool selected = (state & ODS_SELECTED) != 0;
- if ( !selected )
- {
- wxTopLevelWindow *tlw = wxDynamicCast(wxGetTopLevelParent(this), wxTopLevelWindow);
- if ( tlw )
- {
- selected = tlw->GetDefaultItem() == this;
- }
- }
- bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
-
- DrawButtonFrame(hdc, rectBtn, selected, pushed);
-
- // if focused and !nofocus rect
- if ( (state & ODS_FOCUS) && !(state & ODS_NOFOCUSRECT) )
- {
- RECT rectFocus;
- CopyRect(&rectFocus, &rectBtn);
-
- // I don't know where does this constant come from, but this is how
- // Windows draws them
- InflateRect(&rectFocus, -4, -4);
-
- DrawFocusRect(hdc, &rectFocus);
- }
-
- if ( pushed )
- {
- // the label is shifted by 1 pixel to create "pushed" effect
- OffsetRect(&rectBtn, 1, 1);
- }
+ m_authNeeded = show;
+ ::SendMessage(GetHwnd(), BCM_SETSHIELD, 0, show);
+ InvalidateBestSize();
}
-
- COLORREF colFg = wxColourToRGB(GetForegroundColour());
- if ( state & ODS_DISABLED ) colFg = GetSysColor(COLOR_GRAYTEXT) ;
- wxString label = GetLabel();
- if ( state & ODS_NOACCEL ) label = GetLabelText() ;
- DrawButtonText(hdc, &rectBtn, label, colFg);
-
- return true;
}
-#endif // __WIN32__
-
#endif // wxUSE_BUTTON
+