// Brush
class WXDLLEXPORT wxBrush: public wxBrushBase
{
- public:
+public:
wxBrush();
wxBrush(const wxColour& col, int style = wxSOLID);
wxBrush(const wxBitmap& stipple);
virtual void SetStyle(int style) ;
virtual void SetStipple(const wxBitmap& stipple) ;
- bool operator == (const wxBrush& brush) const;
- bool operator != (const wxBrush& brush) const
- { return !(*this == brush); }
+ bool operator==(const wxBrush& brush) const;
+ bool operator!=(const wxBrush& brush) const { return !(*this == brush); }
const wxColour& GetColour() const ;
virtual int GetStyle() const ;
wxBitmap *GetStipple() const ;
protected:
- virtual wxObjectRefData *CreateRefData() const;
- virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
+ virtual wxGDIRefData *CreateGDIRefData() const;
+ virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
+
private:
- DECLARE_DYNAMIC_CLASS(wxBrush)
+ DECLARE_DYNAMIC_CLASS(wxBrush)
};
-#endif
- // _WX_BRUSH_H_
+#endif // _WX_BRUSH_H_