class wxANIFrameInfo
{
public:
- wxANIFrameInfo(size_t delay = 0, int idx = -1)
+ wxANIFrameInfo(unsigned int delay = 0, int idx = -1)
{ m_delay=delay; m_imageIndex=idx; }
- size_t m_delay;
+ unsigned int m_delay;
int m_imageIndex;
};
{
}
-bool wxANIDecoder::ConvertToImage(size_t frame, wxImage *image) const
+bool wxANIDecoder::ConvertToImage(unsigned int frame, wxImage *image) const
{
- size_t idx = m_info[frame].m_imageIndex;
+ unsigned int idx = m_info[frame].m_imageIndex;
*image = m_images[idx]; // copy
return image->IsOk();
}
// Data accessors
//---------------------------------------------------------------------------
-wxSize wxANIDecoder::GetFrameSize(size_t WXUNUSED(frame)) const
+wxSize wxANIDecoder::GetFrameSize(unsigned int WXUNUSED(frame)) const
{
// all frames are of the same size...
return m_szAnimation;
}
-wxPoint wxANIDecoder::GetFramePosition(size_t WXUNUSED(frame)) const
+wxPoint wxANIDecoder::GetFramePosition(unsigned int WXUNUSED(frame)) const
{
// all frames are of the same size...
return wxPoint(0,0);
}
-wxAnimationDisposal wxANIDecoder::GetDisposalMethod(size_t WXUNUSED(frame)) const
+wxAnimationDisposal wxANIDecoder::GetDisposalMethod(unsigned int WXUNUSED(frame)) const
{
// this disposal is implicit for all frames inside an ANI file
return wxANIM_TOBACKGROUND;
}
-long wxANIDecoder::GetDelay(size_t frame) const
+long wxANIDecoder::GetDelay(unsigned int frame) const
{
return m_info[frame].m_delay;
}
-wxColour wxANIDecoder::GetTransparentColour(size_t frame) const
+wxColour wxANIDecoder::GetTransparentColour(unsigned int frame) const
{
- size_t idx = m_info[frame].m_imageIndex;
+ unsigned int idx = m_info[frame].m_imageIndex;
if (!m_images[idx].HasMask())
return wxNullColour;
{
wxInt32 FCC1, FCC2;
wxUint32 datalen;
- size_t globaldelay=0;
+ unsigned int globaldelay=0;
wxInt32 riff32;
memcpy( &riff32, "RIFF", 4 );
return false; // rate chunks should always be placed after anih chunk
wxASSERT(m_info.GetCount() == m_nFrames);
- for (size_t i=0; i<m_nFrames; i++)
+ for (unsigned int i=0; i<m_nFrames; i++)
{
stream.Read(&FCC2, 4);
m_info[i].m_delay = wxINT32_SWAP_ON_BE(FCC2) * 1000 / 60;
return false; // seq chunks should always be placed after anih chunk
wxASSERT(m_info.GetCount() == m_nFrames);
- for (size_t i=0; i<m_nFrames; i++)
+ for (unsigned int i=0; i<m_nFrames; i++)
{
stream.Read(&FCC2, 4);
m_info[i].m_imageIndex = wxINT32_SWAP_ON_BE(FCC2);
{
// if no SEQ chunk is available, display the frames in the order
// they were loaded
- for (size_t i=0; i<m_nFrames; i++)
+ for (unsigned int i=0; i<m_nFrames; i++)
if (m_info[i].m_imageIndex == -1)
m_info[i].m_imageIndex = i;
}
// if some frame has an invalid delay, use the global delay given in the
// ANI header
- for (size_t i=0; i<m_nFrames; i++)
+ for (unsigned int i=0; i<m_nFrames; i++)
if (m_info[i].m_delay == 0)
m_info[i].m_delay = globaldelay;