wxAnimation& operator= (const wxAnimation&);
- bool operator == (const wxAnimation& anim) const
- { return m_pixbuf == anim.m_pixbuf; }
- bool operator != (const wxAnimation& anim) const
- { return m_pixbuf != anim.m_pixbuf; }
-
virtual bool IsOk() const
{ return m_pixbuf != NULL; }
protected:
GdkPixbufAnimation *m_pixbuf;
- // used temporary by Load()
- //bool m_bLoadComplete;
-
private:
void UnRef();
virtual bool IsPlaying() const;
bool SetBackgroundColour( const wxColour &colour );
+ void SetInactiveBitmap(const wxBitmap &bmp);
protected:
virtual wxSize DoGetBestSize() const;
void FitToAnimation();
void ClearToBackgroundColour();
+ void DisplayStaticImage();
void ResetAnim();
void ResetIter();