protected:
GdkPixbufAnimation *m_pixbuf;
- // used temporary by Load()
- //bool m_bLoadComplete;
-
private:
void UnRef();
virtual bool IsPlaying() const;
bool SetBackgroundColour( const wxColour &colour );
+ void SetInactiveBitmap(const wxBitmap &bmp);
protected:
virtual wxSize DoGetBestSize() const;
void FitToAnimation();
void ClearToBackgroundColour();
+ void DisplayStaticImage();
void ResetAnim();
void ResetIter();