wxAnimation GetAnimation() const
{ return m_animation; }
+ void SetInactiveBitmap(const wxBitmap &bmp);
+
public: // event handlers
void OnPaint(wxPaintEvent& event);
void FitToAnimation();
// Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
+ void DisposeToBackground();
void DisposeToBackground(wxDC& dc);
void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
+ void UpdateBackingStoreWithStaticImage();
void IncrementalUpdateBackingStore();
bool RebuildBackingStoreUpToFrame(size_t);
void DrawFrame(wxDC &dc, size_t);