// headers
// ---------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "app.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/dynlib.h"
#include "wx/msw/private.h"
+#include "wx/msw/ole/oleutils.h"
#if wxUSE_TOOLTIPS
#include "wx/tooltip.h"
#define wxUSE_OLE 0
#endif // broken compilers
+#if defined(__POCKETPC__) || defined(__SMARTPHONE__)
+ #include <ole2.h>
+ #include <aygshell.h>
+#endif
+
#if wxUSE_OLE
#include <ole2.h>
#endif
#include "wx/msw/wince/missing.h"
#endif
-#if (!defined(__MINGW32__) || wxCHECK_W32API_VERSION( 2, 0 )) && \
- !defined(__CYGWIN__) && !defined(__DIGITALMARS__) && !defined(__WXWINCE__) && \
- (!defined(_MSC_VER) || (_MSC_VER > 1100))
- #include <shlwapi.h>
-#endif
+// instead of including <shlwapi.h> which is not part of the core SDK and not
+// shipped at all with other compilers, we always define the parts of it we
+// need here ourselves
+//
+// NB: DLLVER_PLATFORM_WINDOWS will be defined if shlwapi.h had been somehow
+// included already
+#ifndef DLLVER_PLATFORM_WINDOWS
+ // hopefully we don't need to change packing as DWORDs should be already
+ // correctly aligned
+ struct DLLVERSIONINFO
+ {
+ DWORD cbSize;
+ DWORD dwMajorVersion; // Major version
+ DWORD dwMinorVersion; // Minor version
+ DWORD dwBuildNumber; // Build number
+ DWORD dwPlatformID; // DLLVER_PLATFORM_*
+ };
+
+ typedef HRESULT (CALLBACK* DLLGETVERSIONPROC)(DLLVERSIONINFO *);
+#endif // defined(DLLVERSIONINFO)
+
// ---------------------------------------------------------------------------
// global variables
// NB: all "NoRedraw" classes must have the same names as the "normal" classes
// with NR suffix - wxWindow::MSWCreate() supposes this
#ifdef __WXWINCE__
- wxChar *wxCanvasClassName;
- wxChar *wxCanvasClassNameNR;
+WXDLLIMPEXP_CORE wxChar *wxCanvasClassName;
+WXDLLIMPEXP_CORE wxChar *wxCanvasClassNameNR;
#else
-const wxChar *wxCanvasClassName = wxT("wxWindowClass");
-const wxChar *wxCanvasClassNameNR = wxT("wxWindowClassNR");
+WXDLLIMPEXP_CORE const wxChar *wxCanvasClassName = wxT("wxWindowClass");
+WXDLLIMPEXP_CORE const wxChar *wxCanvasClassNameNR = wxT("wxWindowClassNR");
#endif
-const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
-const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
-const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
-const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("wxMDIChildFrameClassNR");
-
-HBRUSH wxDisableButtonBrush = (HBRUSH) 0;
+WXDLLIMPEXP_CORE const wxChar *wxMDIFrameClassName = wxT("wxMDIFrameClass");
+WXDLLIMPEXP_CORE const wxChar *wxMDIFrameClassNameNoRedraw = wxT("wxMDIFrameClassNR");
+WXDLLIMPEXP_CORE const wxChar *wxMDIChildFrameClassName = wxT("wxMDIChildFrameClass");
+WXDLLIMPEXP_CORE const wxChar *wxMDIChildFrameClassNameNoRedraw = wxT("wxMDIChildFrameClassNR");
// ----------------------------------------------------------------------------
// private functions
}
#endif
- // the first thing to do is to check if we're trying to run an Unicode
- // program under Win9x w/o MSLU emulation layer - if so, abort right now
- // as it has no chance to work
-#if wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
- if ( wxGetOsVersion() != wxWINDOWS_NT && wxGetOsVersion() != wxWINDOWS_CE )
- {
- // note that we can use MessageBoxW() as it's implemented even under
- // Win9x - OTOH, we can't use wxGetTranslation() because the file APIs
- // used by wxLocale are not
- ::MessageBox
- (
- NULL,
- _T("This program uses Unicode and requires Windows NT/2000/XP/CE.\nProgram aborted."),
- _T("wxWidgets Fatal Error"),
- MB_ICONERROR | MB_OK
- );
-
- return false;
- }
-#endif // wxUSE_UNICODE && !wxUSE_UNICODE_MSLU
-
#if defined(__WIN95__) && !defined(__WXMICROWIN__)
InitCommonControls();
#endif // __WIN95__
-#if wxUSE_OLE || wxUSE_DRAG_AND_DROP
-
-#if wxUSE_OLE
- // we need to initialize OLE library
-#ifdef __WXWINCE__
- if ( FAILED(::CoInitializeEx(NULL, COINIT_MULTITHREADED)) )
- wxLogError(_("Cannot initialize OLE"));
-#else
- if ( FAILED(::OleInitialize(NULL)) )
- wxLogError(_("Cannot initialize OLE"));
-#endif
+#if defined(__SMARTPHONE__) || defined(__POCKETPC__)
+ SHInitExtraControls();
#endif
-#endif // wxUSE_OLE
-
-#if wxUSE_CTL3D
- if (!Ctl3dRegister(wxhInstance))
- wxLogError(wxT("Cannot register CTL3D"));
-
- Ctl3dAutoSubclass(wxhInstance);
-#endif // wxUSE_CTL3D
+ wxOleInitialize();
RegisterWindowClasses();
-#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
- // Create the brush for disabling bitmap buttons
- LOGBRUSH lb;
- lb.lbStyle = BS_PATTERN;
- lb.lbColor = 0;
- lb.lbHatch = (int)LoadBitmap( wxhInstance, wxT("wxDISABLE_BUTTON_BITMAP") );
- if ( lb.lbHatch )
- {
- wxDisableButtonBrush = ::CreateBrushIndirect( &lb );
- ::DeleteObject( (HGDIOBJ)lb.lbHatch );
- }
- //else: wxWidgets resources are probably not linked in
-#endif // !__WXMICROWIN__ && !__WXWINCE__
-
-#if wxUSE_PENWINDOWS
- wxRegisterPenWin();
-#endif
-
wxWinHandleHash = new wxWinHashTable(wxKEY_INTEGER, 100);
#if !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
wndclass.hInstance = wxhInstance;
wndclass.hCursor = ::LoadCursor((HINSTANCE)NULL, IDC_ARROW);
- // Register the frame window class.
- wndclass.hbrBackground = (HBRUSH)(COLOR_APPWORKSPACE + 1);
+ // register the class for all normal windows
+ wndclass.hbrBackground = (HBRUSH)(COLOR_BTNFACE + 1);
wndclass.lpszClassName = wxCanvasClassName;
wndclass.style = styleNormal;
wxSetKeyboardHook(false);
#endif
-#if wxUSE_PENWINDOWS
- wxCleanUpPenWin();
-#endif
-
- if ( wxDisableButtonBrush )
- ::DeleteObject( wxDisableButtonBrush );
-
-#if wxUSE_OLE
-#ifdef __WXWINCE__
- ::CoUninitialize();
-#else
- ::OleUninitialize();
-#endif
-#endif
+ wxOleUninitialize();
// for an EXE the classes are unregistered when it terminates but DLL may
// be loaded several times (load/unload/load) into the same process in
// unregister the classes now
UnregisterWindowClasses();
-#if wxUSE_CTL3D
- Ctl3dUnregister(wxhInstance);
-#endif
-
delete wxWinHandleHash;
wxWinHandleHash = NULL;
// if so, then we can check for the version
if ( dllComCtl32.IsLoaded() )
{
-#ifdef DLLVER_PLATFORM_WINDOWS
- // try to use DllGetVersion() if available in _headers_
+ // now check if the function is available during run-time
wxDYNLIB_FUNCTION( DLLGETVERSIONPROC, DllGetVersion, dllComCtl32 );
if ( pfnDllGetVersion )
{
dvi.dwMinorVersion;
}
}
-#endif
// if DllGetVersion() is unavailable either during compile or
// run-time, try to guess the version otherwise