// Convenience functions for converting strings which may contain embedded
// NULs and don't have to be NUL-terminated.
//
- // inLen is the length of the buffer including trailing NUL if any: if the
- // last 4 bytes of the buffer are all NULs, these functions are more
- // efficient as they avoid copying the string, but otherwise a copy is made
- // internally which could be quite bad for (very) long strings.
+ // inLen is the length of the buffer including trailing NUL if any or
+ // wxNO_LEN if the input is NUL-terminated.
//
// outLen receives, if not NULL, the length of the converted string or 0 if
// the conversion failed (returning 0 and not -1 in this case makes it
// difficult to distinguish between failed conversion and empty input but
- // this is done for backwards compatibility)
+ // this is done for backwards compatibility). Notice that the rules for
+ // whether outLen accounts or not for the last NUL are the same as for
+ // To/FromWChar() above: if inLen is specified, outLen is exactly the
+ // number of characters converted, whether the last one of them was NUL or
+ // not. But if inLen == wxNO_LEN then outLen doesn't account for the last
+ // NUL even though it is present.
const wxWCharBuffer
cMB2WC(const char *in, size_t inLen, size_t *outLen) const;
const wxCharBuffer
// the conversion object we forward to
wxMBConv *m_conv;
- DECLARE_NO_ASSIGN_CLASS(wxConvBrokenFileNames)
+ wxDECLARE_NO_ASSIGN_CLASS(wxConvBrokenFileNames);
};
#endif // __UNIX__
// the current decoder state: this is only used by ToWChar() if srcLen
// parameter is not wxNO_LEN, when working on the entire NUL-terminated
// strings we neither update nor use the state
- class DecoderState : StateMode
+ class DecoderState : private StateMode
{
private:
// current state: this one is private as we want to enforce the use of
// encoder state is simpler as we always receive entire Unicode characters
// on input
- class EncoderState : StateMode
+ class EncoderState : private StateMode
{
private:
Mode mode;
void Clear();
- // return true if the conversion could be initilized successfully
+ // return true if the conversion could be initialized successfully
bool IsOk() const;
private:
wxMBConv *DoCreate() const;
// set the name (may be only called when m_name == NULL), makes copy of
- // charset string
+ // the charset string
void SetName(const char *charset);
+ // m_name may be NULL in which case m_encoding should be used
+ //
// note that we can't use wxString here because of compilation
// dependencies: we're included from wx/string.h
char *m_name;
+
+ // may be wxFONTENCODING_SYSTEM in which case m_name is used
+ //
+ // if m_name is NULL, then we should use the default system encoding
wxFontEncoding m_encoding;
// use CreateConvIfNeeded() before accessing m_convReal!
#define wxFNCONV(name) wxConvFileName->cWX2MB(name)
#define wxFNSTRINGCAST wxMBSTRINGCAST
#else
-#if defined( __WXOSX__ ) && wxMBFILES
+#if defined( __WXOSX_OR_COCOA__ ) && wxMBFILES
#define wxFNCONV(name) wxConvFileName->cWC2MB( wxConvLocal.cWX2WC(name) )
#else
#define wxFNCONV(name) name