static void LINKAGEMODE
wxImageFloodFill(wxImage *image,
wxCoord x, wxCoord y, const wxBrush & fillBrush,
- const wxColour& testColour, int style,
- int WXUNUSED(LogicalFunction))
+ const wxColour& testColour, int style)
{
/* A diamond flood-fill using a circular queue system.
Each pixel surrounding the current pixel is added to
bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
- const wxColour& col, int style)
+ const wxColour& col, wxFloodFillStyle style)
{
- if (dc->GetBrush().GetStyle() == wxBRUSHSTYLE_TRANSPARENT)
+ if (dc->GetBrush().IsTransparent())
return true;
int height = 0;
wxCHECK_MSG(width >= 1 && height >= 1, false,
wxT("In FloodFill, dc.GetSize routine failed, method not supported by this DC"));
- //this is much faster than doing the individual pixels
- wxMemoryDC memdc;
+ const int x_dev = dc->LogicalToDeviceX(x);
+ const int y_dev = dc->LogicalToDeviceY(y);
+
+ // if start point is outside dc, can't do anything
+ if (!wxRect(0, 0, width, height).Contains(x_dev, y_dev))
+ return false;
+
wxBitmap bitmap(width, height);
- memdc.SelectObject(bitmap);
- memdc.Blit(0, 0, width, height, dc, 0, 0);
+ wxMemoryDC memdc(bitmap);
+ // match dc scales
+ double sx, sy;
+ dc->GetUserScale(&sx, &sy);
+ memdc.SetUserScale(sx, sy);
+ dc->GetLogicalScale(&sx, &sy);
+ memdc.SetLogicalScale(sx, sy);
+
+ // get logical size and origin
+ const int w_log = dc->DeviceToLogicalXRel(width);
+ const int h_log = dc->DeviceToLogicalYRel(height);
+ const int x0_log = dc->DeviceToLogicalX(0);
+ const int y0_log = dc->DeviceToLogicalY(0);
+
+ memdc.Blit(0, 0, w_log, h_log, dc, x0_log, y0_log);
memdc.SelectObject(wxNullBitmap);
wxImage image = bitmap.ConvertToImage();
- wxImageFloodFill(&image, x,y, dc->GetBrush(), col, style,
- dc->GetLogicalFunction());
+ wxImageFloodFill(&image, x_dev, y_dev, dc->GetBrush(), col, style);
bitmap = wxBitmap(image);
memdc.SelectObject(bitmap);
- dc->Blit(0, 0, width, height, &memdc, 0, 0);
- memdc.SelectObject(wxNullBitmap);
+ dc->Blit(x0_log, y0_log, w_log, h_log, &memdc, 0, 0);
return true;
}