+ // Wait in an active polling loop: notice that the loop is executed at
+ // least once, even if timeout is 0 (i.e. polling).
+ bool gotEvent = false;
+ for ( ;; )
+ {
+ // We always stop waiting when the connection is lost as it doesn't
+ // make sense to continue further, even if wxSOCKET_LOST_FLAG is not
+ // specified in flags to wait for.
+ const wxSocketEventFlags
+ result = m_impl->Select(flags | wxSOCKET_LOST_FLAG);
+
+ // Incoming connection (server) or connection established (client)?
+ if ( result & wxSOCKET_CONNECTION_FLAG )
+ {
+ m_connected = true;
+ m_establishing = false;
+ gotEvent = true;
+ break;
+ }
+
+ // Data available or output buffer ready?
+ if ( (result & wxSOCKET_INPUT_FLAG) || (result & wxSOCKET_OUTPUT_FLAG) )
+ {
+ gotEvent = true;
+ break;
+ }
+
+ // Connection lost
+ if ( result & wxSOCKET_LOST_FLAG )
+ {
+ m_connected = false;
+ m_establishing = false;
+ if ( flags & wxSOCKET_LOST_FLAG )
+ gotEvent = true;
+ break;
+ }
+
+ if ( m_interrupt )
+ break;
+
+ // Wait more?
+ const wxMilliClock_t timeNow = wxGetLocalTimeMillis();
+ if ( timeNow >= timeEnd )
+ break;
+
+ if ( eventLoop )
+ {
+ // This function is only called if wxSOCKET_BLOCK flag was not used
+ // and so we should dispatch the events if there is an event loop
+ // capable of doing it.
+ if ( eventLoop->Pending() )
+ eventLoop->Dispatch();
+ }
+#if wxUSE_THREADS
+ else // no event loop or waiting in another thread
+ {
+ // We're busy waiting but at least give up the rest of our current
+ // time slice.
+ wxThread::Yield();
+ }
+#endif // wxUSE_THREADS
+ }