#include "wx/dcscreen.h"
#include "wx/mac/uma.h"
+#include "wx/graphics.h"
IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
wxScreenDC::wxScreenDC()
{
#if wxMAC_USE_CORE_GRAPHICS
- CGrafPtr grafptr = CreateNewPort() ;
- m_displayId = (UInt32) grafptr;
- CGContextRef cg = NULL;
- OSStatus status = QDBeginCGContext( grafptr , &cg );
-
- CGRect bounds ;
- bounds = CGDisplayBounds(CGMainDisplayID());
-
- SInt16 height;
- GetThemeMenuBarHeight( &height );
- m_minY = height;
- m_minX = 0;
- m_maxX = bounds.size.width;
- m_maxY = bounds.size.height - height;
- CGContextTranslateCTM( cg , 0 , bounds.size.height );
- CGContextScaleCTM( cg , 1 , -1 );
-
- SetGraphicsContext( wxGraphicsContext::CreateFromNative( cg ) );
- m_width = bounds.size.width;
- m_height = bounds.size.height - height;
+ CGRect cgbounds ;
+ cgbounds = CGDisplayBounds(CGMainDisplayID());
+ Rect bounds;
+ bounds.top = (short)cgbounds.origin.y;
+ bounds.left = (short)cgbounds.origin.x;
+ bounds.bottom = bounds.top + (short)cgbounds.size.height;
+ bounds.right = bounds.left + (short)cgbounds.size.width;
+ WindowAttributes overlayAttributes = kWindowIgnoreClicksAttribute;
+ CreateNewWindow( kOverlayWindowClass, overlayAttributes, &bounds, (WindowRef*) &m_overlayWindow );
+ ShowWindow((WindowRef)m_overlayWindow);
+ SetGraphicsContext( wxGraphicsContext::CreateFromNativeWindow( m_overlayWindow ) );
+ m_width = (wxCoord)cgbounds.size.width;
+ m_height = (wxCoord)cgbounds.size.height;
#else
m_macPort = CreateNewPort() ;
GrafPtr port ;
OffsetRgn( (RgnHandle) m_macBoundaryClipRgn , m_macLocalOrigin.x , m_macLocalOrigin.y ) ;
CopyRgn( (RgnHandle) m_macBoundaryClipRgn , (RgnHandle) m_macCurrentClipRgn ) ;
#endif
- m_ok = true ;
+ m_ok = true ;
}
wxScreenDC::~wxScreenDC()
{
#if wxMAC_USE_CORE_GRAPHICS
- CGrafPtr grafptr = (CGrafPtr) m_displayId;
- m_displayId = (UInt32) grafptr;
- CGContextRef cg = (CGContextRef) m_graphicContext->GetNativeContext();
- QDEndCGContext(grafptr, &cg );
-
delete m_graphicContext;
m_graphicContext = NULL;
+ DisposeWindow((WindowRef) m_overlayWindow );
#else
if ( m_macPort )
DisposePort( (CGrafPtr) m_macPort ) ;