]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/renderer.h
added checks for more wxUSE_SVG dependencies: wxUSE_IMAGE and wxUSE_LIBPNG
[wxWidgets.git] / include / wx / renderer.h
index e343989a2a137aa154bbcc4e172321a742fde012..2097782e73b64d787780bd161abddbbc15ad9da8 100644 (file)
@@ -5,12 +5,12 @@
 // Modified by:
 // Created:     20.07.2003
 // RCS-ID:      $Id$
 // Modified by:
 // Created:     20.07.2003
 // RCS-ID:      $Id$
-// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
 // Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 /*
 // Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 /*
-   Renderers are used in wxWindows for two similar but different things:
+   Renderers are used in wxWidgets for two similar but different things:
     (a) wxUniversal uses them to draw everything, i.e. all the control
     (b) all the native ports use them to draw generic controls only
 
     (a) wxUniversal uses them to draw everything, i.e. all the control
     (b) all the native ports use them to draw generic controls only
 
 #ifndef _WX_RENDERER_H_
 #define _WX_RENDERER_H_
 
 #ifndef _WX_RENDERER_H_
 #define _WX_RENDERER_H_
 
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
 
 #include "wx/gdicmn.h" // for wxPoint
 
 #include "wx/gdicmn.h" // for wxPoint
+#include "wx/colour.h"
+#include "wx/font.h"
+#include "wx/bitmap.h"
+#include "wx/string.h"
 
 // some platforms have their own renderers, others use the generic one
 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
 
 // some platforms have their own renderers, others use the generic one
 #if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
@@ -47,13 +51,17 @@ enum
     wxCONTROL_DISABLED   = 0x00000001,  // control is disabled
     wxCONTROL_FOCUSED    = 0x00000002,  // currently has keyboard focus
     wxCONTROL_PRESSED    = 0x00000004,  // (button) is pressed
     wxCONTROL_DISABLED   = 0x00000001,  // control is disabled
     wxCONTROL_FOCUSED    = 0x00000002,  // currently has keyboard focus
     wxCONTROL_PRESSED    = 0x00000004,  // (button) is pressed
-    wxCONTROL_ISDEFAULT  = 0x00000008,  // only applies to the buttons
-    wxCONTROL_ISSUBMENU  = wxCONTROL_ISDEFAULT, // only for menu items
-    wxCONTROL_EXPANDED   = wxCONTROL_ISDEFAULT, // only for the tree items
+    wxCONTROL_SPECIAL    = 0x00000008,  // control-specific bit:
+    wxCONTROL_ISDEFAULT  = wxCONTROL_SPECIAL, // only for the buttons
+    wxCONTROL_ISSUBMENU  = wxCONTROL_SPECIAL, // only for the menu items
+    wxCONTROL_EXPANDED   = wxCONTROL_SPECIAL, // only for the tree items
+    wxCONTROL_SIZEGRIP   = wxCONTROL_SPECIAL, // only for the status bar panes
+    wxCONTROL_FLAT       = wxCONTROL_SPECIAL, // checkboxes only: flat border
     wxCONTROL_CURRENT    = 0x00000010,  // mouse is currently over the control
     wxCONTROL_SELECTED   = 0x00000020,  // selected item in e.g. listbox
     wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked
     wxCONTROL_CHECKABLE  = 0x00000080,  // (menu) item can be checked
     wxCONTROL_CURRENT    = 0x00000010,  // mouse is currently over the control
     wxCONTROL_SELECTED   = 0x00000020,  // selected item in e.g. listbox
     wxCONTROL_CHECKED    = 0x00000040,  // (check/radio button) is checked
     wxCONTROL_CHECKABLE  = 0x00000080,  // (menu) item can be checked
+    wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
 
     wxCONTROL_FLAGS_MASK = 0x000000ff,
 
 
     wxCONTROL_FLAGS_MASK = 0x000000ff,
 
@@ -85,6 +93,30 @@ struct WXDLLEXPORT wxSplitterRenderParams
     const bool isHotSensitive;
 };
 
     const bool isHotSensitive;
 };
 
+
+// extra optional parameters for DrawHeaderButton
+struct WXDLLEXPORT wxHeaderButtonParams
+{
+    wxHeaderButtonParams()
+        : m_labelAlignment(wxALIGN_LEFT)
+    { }
+
+    wxColour    m_arrowColour;
+    wxColour    m_selectionColour;
+    wxString    m_labelText;
+    wxFont      m_labelFont;
+    wxColour    m_labelColour;
+    wxBitmap    m_labelBitmap;
+    int         m_labelAlignment;
+};
+
+enum wxHeaderSortIconType {
+    wxHDR_SORT_ICON_NONE,        // Header button has no sort arrow
+    wxHDR_SORT_ICON_UP,          // Header button an an up sort arrow icon
+    wxHDR_SORT_ICON_DOWN         // Header button an a down sort arrow icon
+};
+
+
 // wxRendererNative interface version
 struct WXDLLEXPORT wxRendererVersion
 {
 // wxRendererNative interface version
 struct WXDLLEXPORT wxRendererVersion
 {
@@ -126,11 +158,29 @@ public:
     // drawing functions
     // -----------------
 
     // drawing functions
     // -----------------
 
-    // draw the header control button (used by wxListCtrl)
-    virtual void DrawHeaderButton(wxWindow *win,
+    // draw the header control button (used by wxListCtrl) Returns optimal
+    // width for the label contents.
+    virtual int  DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   wxDC& dc,
                                   const wxRect& rect,
-                                  int flags = 0) = 0;
+                                  int flags = 0,
+                                  wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+                                  wxHeaderButtonParams* params=NULL) = 0;
+
+
+    // Draw the contents of a header control button (label, sort arrows, etc.)
+    // Normally only called by DrawHeaderButton.
+    virtual int  DrawHeaderButtonContents(wxWindow *win,
+                                          wxDC& dc,
+                                          const wxRect& rect,
+                                          int flags = 0,
+                                          wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+                                          wxHeaderButtonParams* params=NULL) = 0;
+
+    // Returns the default height of a header button, either a fixed platform
+    // height if available, or a generic height based on the window's font.
+    virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
+
 
     // draw the expanded/collapsed icon for a tree control item
     virtual void DrawTreeItemButton(wxWindow *win,
 
     // draw the expanded/collapsed icon for a tree control item
     virtual void DrawTreeItemButton(wxWindow *win,
@@ -153,6 +203,54 @@ public:
                                   wxOrientation orient,
                                   int flags = 0) = 0;
 
                                   wxOrientation orient,
                                   int flags = 0) = 0;
 
+    // draw a combobox dropdown button
+    //
+    // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
+    virtual void DrawComboBoxDropButton(wxWindow *win,
+                                        wxDC& dc,
+                                        const wxRect& rect,
+                                        int flags = 0) = 0;
+
+    // draw a dropdown arrow
+    //
+    // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
+    virtual void DrawDropArrow(wxWindow *win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0) = 0;
+
+    // draw check button
+    //
+    // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
+    virtual void DrawCheckBox(wxWindow *win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0) = 0;
+
+    // draw blank button
+    //
+    // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0) = 0;
+
+    // draw rectangle indicating that an item in e.g. a list control
+    // has been selected or focused
+    //
+    // flags may use
+    // wxCONTROL_SELECTED (item is selected, e.g. draw background)
+    // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
+    // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0) = 0;
+
+    // draw the focus rectangle around the label contained in the given rect
+    //
+    // only wxCONTROL_SELECTED makes sense in flags here
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
 
     // geometry functions
     // ------------------
 
     // geometry functions
     // ------------------
@@ -217,11 +315,24 @@ public:
         : m_rendererNative(rendererNative) { }
 
 
         : m_rendererNative(rendererNative) { }
 
 
-    virtual void DrawHeaderButton(wxWindow *win,
+    virtual int  DrawHeaderButton(wxWindow *win,
                                   wxDC& dc,
                                   const wxRect& rect,
                                   wxDC& dc,
                                   const wxRect& rect,
-                                  int flags = 0)
-        { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
+                                  int flags = 0,
+                                  wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+                                  wxHeaderButtonParams* params = NULL)
+        { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
+
+    virtual int  DrawHeaderButtonContents(wxWindow *win,
+                                          wxDC& dc,
+                                          const wxRect& rect,
+                                          int flags = 0,
+                                          wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+                                          wxHeaderButtonParams* params = NULL)
+        { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
+
+    virtual int GetHeaderButtonHeight(wxWindow *win)
+        { return m_rendererNative.GetHeaderButtonHeight(win); }
 
     virtual void DrawTreeItemButton(wxWindow *win,
                                     wxDC& dc,
 
     virtual void DrawTreeItemButton(wxWindow *win,
                                     wxDC& dc,
@@ -244,6 +355,38 @@ public:
         { m_rendererNative.DrawSplitterSash(win, dc, size,
                                             position, orient, flags); }
 
         { m_rendererNative.DrawSplitterSash(win, dc, size,
                                             position, orient, flags); }
 
+    virtual void DrawComboBoxDropButton(wxWindow *win,
+                                        wxDC& dc,
+                                        const wxRect& rect,
+                                        int flags = 0)
+        { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
+
+    virtual void DrawDropArrow(wxWindow *win,
+                               wxDC& dc,
+                               const wxRect& rect,
+                               int flags = 0)
+        { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
+
+    virtual void DrawCheckBox(wxWindow *win,
+                              wxDC& dc,
+                              const wxRect& rect,
+                              int flags = 0 )
+        { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
+
+    virtual void DrawPushButton(wxWindow *win,
+                                wxDC& dc,
+                                const wxRect& rect,
+                                int flags = 0 )
+        { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
+
+    virtual void DrawItemSelectionRect(wxWindow *win,
+                                       wxDC& dc,
+                                       const wxRect& rect,
+                                       int flags = 0 )
+        { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
+
+    virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+        { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
 
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }
 
     virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
         { return m_rendererNative.GetSplitterParams(win); }
@@ -273,4 +416,3 @@ wxRendererNative& wxRendererNative::GetDefault()
 #endif // !wxHAS_NATIVE_RENDERER
 
 #endif // _WX_RENDERER_H_
 #endif // !wxHAS_NATIVE_RENDERER
 
 #endif // _WX_RENDERER_H_
-