// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/*
- Renderers are used in wxWindows for two similar but different things:
+ Renderers are used in wxWidgets for two similar but different things:
(a) wxUniversal uses them to draw everything, i.e. all the control
(b) all the native ports use them to draw generic controls only
#include "wx/gdicmn.h" // for wxPoint
// some platforms have their own renderers, others use the generic one
-#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
+#if (defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)) && !defined(__PALMOS__)
#define wxHAS_NATIVE_RENDERER
#else
#undef wxHAS_NATIVE_RENDERER
wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
+ wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
wxCONTROL_FLAGS_MASK = 0x000000ff,