// Modified by:
// Created: 20.07.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
/*
- Renderers are used in wxWindows for two similar but different things:
+ Renderers are used in wxWidgets for two similar but different things:
(a) wxUniversal uses them to draw everything, i.e. all the control
(b) all the native ports use them to draw generic controls only
#ifndef _WX_RENDERER_H_
#define _WX_RENDERER_H_
-class WXDLLEXPORT wxDC;
-class WXDLLEXPORT wxWindow;
+class WXDLLIMPEXP_FWD_CORE wxDC;
+class WXDLLIMPEXP_FWD_CORE wxWindow;
#include "wx/gdicmn.h" // for wxPoint
+#include "wx/colour.h"
+#include "wx/font.h"
+#include "wx/bitmap.h"
+#include "wx/string.h"
// some platforms have their own renderers, others use the generic one
#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXGTK__)
wxCONTROL_DISABLED = 0x00000001, // control is disabled
wxCONTROL_FOCUSED = 0x00000002, // currently has keyboard focus
wxCONTROL_PRESSED = 0x00000004, // (button) is pressed
- wxCONTROL_ISDEFAULT = 0x00000008, // only applies to the buttons
- wxCONTROL_ISSUBMENU = wxCONTROL_ISDEFAULT, // only for menu items
- wxCONTROL_EXPANDED = wxCONTROL_ISDEFAULT, // only for the tree items
+ wxCONTROL_SPECIAL = 0x00000008, // control-specific bit:
+ wxCONTROL_ISDEFAULT = wxCONTROL_SPECIAL, // only for the buttons
+ wxCONTROL_ISSUBMENU = wxCONTROL_SPECIAL, // only for the menu items
+ wxCONTROL_EXPANDED = wxCONTROL_SPECIAL, // only for the tree items
+ wxCONTROL_SIZEGRIP = wxCONTROL_SPECIAL, // only for the status bar panes
+ wxCONTROL_FLAT = wxCONTROL_SPECIAL, // checkboxes only: flat border
wxCONTROL_CURRENT = 0x00000010, // mouse is currently over the control
wxCONTROL_SELECTED = 0x00000020, // selected item in e.g. listbox
wxCONTROL_CHECKED = 0x00000040, // (check/radio button) is checked
wxCONTROL_CHECKABLE = 0x00000080, // (menu) item can be checked
+ wxCONTROL_UNDETERMINED = wxCONTROL_CHECKABLE, // (check) undetermined state
wxCONTROL_FLAGS_MASK = 0x000000ff,
const bool isHotSensitive;
};
+
+// extra optional parameters for DrawHeaderButton
+struct WXDLLEXPORT wxHeaderButtonParams
+{
+ wxHeaderButtonParams()
+ : m_labelAlignment(wxALIGN_LEFT)
+ { }
+
+ wxColour m_arrowColour;
+ wxColour m_selectionColour;
+ wxString m_labelText;
+ wxFont m_labelFont;
+ wxColour m_labelColour;
+ wxBitmap m_labelBitmap;
+ int m_labelAlignment;
+};
+
+enum wxHeaderSortIconType {
+ wxHDR_SORT_ICON_NONE, // Header button has no sort arrow
+ wxHDR_SORT_ICON_UP, // Header button an an up sort arrow icon
+ wxHDR_SORT_ICON_DOWN // Header button an a down sort arrow icon
+};
+
+
// wxRendererNative interface version
struct WXDLLEXPORT wxRendererVersion
{
// drawing functions
// -----------------
- // draw the header control button (used by wxListCtrl)
- virtual void DrawHeaderButton(wxWindow *win,
+ // draw the header control button (used by wxListCtrl) Returns optimal
+ // width for the label contents.
+ virtual int DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags = 0) = 0;
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params=NULL) = 0;
+
+
+ // Draw the contents of a header control button (label, sort arrows, etc.)
+ // Normally only called by DrawHeaderButton.
+ virtual int DrawHeaderButtonContents(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params=NULL) = 0;
+
+ // Returns the default height of a header button, either a fixed platform
+ // height if available, or a generic height based on the window's font.
+ virtual int GetHeaderButtonHeight(wxWindow *win) = 0;
+
// draw the expanded/collapsed icon for a tree control item
virtual void DrawTreeItemButton(wxWindow *win,
wxOrientation orient,
int flags = 0) = 0;
+ // draw a combobox dropdown button
+ //
+ // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // draw a dropdown arrow
+ //
+ // flags may use wxCONTROL_PRESSED and wxCONTROL_CURRENT
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // draw check button
+ //
+ // flags may use wxCONTROL_CHECKED, wxCONTROL_UNDETERMINED and wxCONTROL_CURRENT
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // draw blank button
+ //
+ // flags may use wxCONTROL_PRESSED, wxCONTROL_CURRENT and wxCONTROL_ISDEFAULT
+ virtual void DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
+
+ // draw rectangle indicating that an item in e.g. a list control
+ // has been selected or focused
+ //
+ // flags may use
+ // wxCONTROL_SELECTED (item is selected, e.g. draw background)
+ // wxCONTROL_CURRENT (item is the current item, e.g. dotted border)
+ // wxCONTROL_FOCUSED (the whole control has focus, e.g. blue background vs. grey otherwise)
+ virtual void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0) = 0;
// geometry functions
// ------------------
: m_rendererNative(rendererNative) { }
- virtual void DrawHeaderButton(wxWindow *win,
+ virtual int DrawHeaderButton(wxWindow *win,
wxDC& dc,
const wxRect& rect,
- int flags = 0)
- { m_rendererNative.DrawHeaderButton(win, dc, rect, flags); }
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL)
+ { return m_rendererNative.DrawHeaderButton(win, dc, rect, flags, sortArrow, params); }
+
+ virtual int DrawHeaderButtonContents(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxHeaderSortIconType sortArrow = wxHDR_SORT_ICON_NONE,
+ wxHeaderButtonParams* params = NULL)
+ { return m_rendererNative.DrawHeaderButtonContents(win, dc, rect, flags, sortArrow, params); }
+
+ virtual int GetHeaderButtonHeight(wxWindow *win)
+ { return m_rendererNative.GetHeaderButtonHeight(win); }
virtual void DrawTreeItemButton(wxWindow *win,
wxDC& dc,
{ m_rendererNative.DrawSplitterSash(win, dc, size,
position, orient, flags); }
+ virtual void DrawComboBoxDropButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawComboBoxDropButton(win, dc, rect, flags); }
+
+ virtual void DrawDropArrow(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0)
+ { m_rendererNative.DrawDropArrow(win, dc, rect, flags); }
+
+ virtual void DrawCheckBox(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0 )
+ { m_rendererNative.DrawCheckBox( win, dc, rect, flags ); }
+
+ virtual void DrawPushButton(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0 )
+ { m_rendererNative.DrawPushButton( win, dc, rect, flags ); }
+
+ virtual void DrawItemSelectionRect(wxWindow *win,
+ wxDC& dc,
+ const wxRect& rect,
+ int flags = 0 )
+ { m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }
#endif // !wxHAS_NATIVE_RENDERER
#endif // _WX_RENDERER_H_
-