// wxGLContext
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxGLContext : public wxGLContextBase
+class WXDLLIMPEXP_GL wxGLContext : public wxGLContextBase
{
public:
wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
virtual ~wxGLContext();
- virtual void SetCurrent(const wxGLCanvas& win) const;
+ virtual bool SetCurrent(const wxGLCanvas& win) const;
private:
// attach context to the drawable or unset it (if NULL)
- static void MakeCurrent(GLXDrawable drawable, GLXContext context);
+ static bool MakeCurrent(GLXDrawable drawable, GLXContext context);
GLXContext m_glContext;
// wxGLCanvasX11
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxGLCanvasX11 : public wxGLCanvasBase
+class WXDLLIMPEXP_GL wxGLCanvasX11 : public wxGLCanvasBase
{
public:
// initialization and dtor
// implement wxGLCanvasBase methods
// --------------------------------
- virtual void SwapBuffers();
+ virtual bool SwapBuffers();
// X11-specific methods
// this is used in wx/glcanvas.h, prevent it from defining a generic wxGLApp
#define wxGL_APP_DEFINED
-class wxGLApp : public wxGLAppBase
+class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
{
public:
wxGLApp();