#include "wx/dialog.h"
#include "wx/msgdlg.h"
#include "wx/statusbr.h"
+ #include "wx/toolbar.h"
#include "wx/dcclient.h"
#endif //WX_PRECOMP
// VZ: this one shouldn't exist...
m_isBeingDeleted = false;
+
+ // Reserved for future use
+ m_windowReserved = NULL;
}
// common part of window creation process
// to take into account the taskbar. And the Mac menu bar at top.
wxRect clientrect = wxGetClientDisplayRect();
- // NB: in wxMSW, negative position may not neccessary mean "out of screen",
+ // NB: in wxMSW, negative position may not necessarily mean "out of screen",
// but it may mean that the window is placed on other than the main
// display. Therefore we only make sure centered window is on the main display
// if the parent is at least partially present here.
}
else // ! has children
{
- // For a generic window there is no natural best size - just use
- // either the minimum size if there is one, or the current size.
- // These are returned as-is, unadjusted by the client size difference.
- if ( GetMinSize().IsFullySpecified() )
- return GetMinSize();
- else
- return GetSize();
+ // for a generic window there is no natural best size so, if the
+ // minimal size is not set, use the current size but take care to
+ // remember it as minimal size for the next time because our best size
+ // should be constant: otherwise we could get into a situation when the
+ // window is initially at some size, then expanded to a larger size and
+ // then, when the containing window is shrunk back (because our initial
+ // best size had been used for computing the parent min size), we can't
+ // be shrunk back any more because our best size is now bigger
+ if ( !GetMinSize().IsFullySpecified() )
+ wxConstCast(this, wxWindowBase)->SetMinSize(GetSize());
+
+ // return as-is, unadjusted by the client size difference.
+ return GetMinSize();
}
// Add any difference between size and client size