// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma implementation "app.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/settings.h"
- #include "wx/module.h"
- #include "wx/evtloop.h"
#include "wx/frame.h"
#include "wx/dialog.h"
#include "wx/log.h"
#endif
#include "wx/app.h"
+#include "wx/evtloop.h"
+#include "wx/module.h"
#include "wx/fontutil.h"
#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
wxSetEnv(wxT("LFN"), wxT("N"));
#endif
+ // intialize MGL before creating wxFontsManager since it uses MGL funcs
+ if ( MGL_init(".", NULL) == 0 )
+ {
+ wxLogError(_("Cannot initialize SciTech MGL!"));
+ return false;
+ }
+
// must do it before calling wxAppBase::Initialize(), because fonts are
// needed by stock lists which are created there
wxTheFontsManager = new wxFontsManager;
if ( !wxAppBase::Initialize(argc, argv) )
- return false;
-
- if ( MGL_init(".", NULL) == 0 )
{
- wxLogError(_("Cannot initialize SciTech MGL!"));
-
- wxAppBase::CleanUp();
-
+ delete wxTheFontsManager;
+ wxTheFontsManager = NULL;
+ MGL_exit();
return false;
}
return true;
}
+// Modules are cleaned up after wxApp::CleanUp(), and some modules may
+// require MGL to still be alive, e.g. the stock fonts need the fonts
+// manager. So append this module last minute in wxApp::CleanUp() to close
+// down MGL after all the other modules have been cleaned up.
+//
+struct wxMGLFinalCleanup: public wxModule
+{
+ bool OnInit() { return true; }
+
+ void OnExit()
+ {
+ delete wxTheFontsManager;
+ wxTheFontsManager = (wxFontsManager*) NULL;
+
+ wxDestroyMGL_WM();
+ MGL_exit();
+ }
+};
+
void wxApp::CleanUp()
{
delete gs_rootWindow;
wxAppBase::CleanUp();
- // must do this after calling base class CleanUp()
- delete wxTheFontsManager;
- wxTheFontsManager = (wxFontsManager*) NULL;
-
- wxDestroyMGL_WM();
- MGL_exit();
+ wxModule::RegisterModule(new wxMGLFinalCleanup);
}