#include "wx/window.h"
#include "wx/os2/private.h"
-#if !USE_SHARED_LIBRARY
IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject)
IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator, wxObject)
-#endif
//-----------------------------------------------------------------------------
// wxRegionRefData implementation
M_REGION = (HRGN) hRegion;
}
-wxRegion::wxRegion(long x, long y, long w, long h)
+wxRegion::wxRegion(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
{
m_refData = new wxRegionRefData;
// TODO create rect region
}
//! Combine rectangle (x, y, w, h) with this.
-bool wxRegion::Combine(long x, long y, long width, long height, wxRegionOp op)
+bool wxRegion::Combine(wxCoord x, wxCoord y, wxCoord width, wxCoord height, wxRegionOp op)
{
// Don't change shared data
if (!m_refData) {
//-----------------------------------------------------------------------------
// Outer bounds of region
-void wxRegion::GetBox(long& x, long& y, long&w, long &h) const
+void wxRegion::GetBox(wxCoord& x, wxCoord& y, wxCoord&w, wxCoord &h) const
{
if (m_refData) {
// TODO get box
wxRect wxRegion::GetBox() const
{
- long x, y, w, h;
+ wxCoord x, y, w, h;
GetBox(x, y, w, h);
return wxRect(x, y, w, h);
}
//-----------------------------------------------------------------------------
// Does the region contain the point (x,y)?
-wxRegionContain wxRegion::Contains(long x, long y) const
+wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y) const
{
bool bOK = FALSE; // temporary
if (!m_refData)
}
// Does the region contain the rectangle (x, y, w, h)?
-wxRegionContain wxRegion::Contains(long x, long y, long w, long h) const
+wxRegionContain wxRegion::Contains(wxCoord x, wxCoord y, wxCoord w, wxCoord h) const
{
bool bOK = FALSE; // temporary
if (!m_refData)
if (!m_refData)
return wxOutRegion;
- long x, y, w, h;
+ wxCoord x, y, w, h;
x = rect.x;
y = rect.y;
w = rect.GetWidth();
++m_current;
}
-long wxRegionIterator::GetX() const
+wxCoord wxRegionIterator::GetX() const
{
if (m_current < m_numRects)
return m_rects[m_current].x;
return 0;
}
-long wxRegionIterator::GetY() const
+wxCoord wxRegionIterator::GetY() const
{
if (m_current < m_numRects)
return m_rects[m_current].y;
return 0;
}
-long wxRegionIterator::GetW() const
+wxCoord wxRegionIterator::GetW() const
{
if (m_current < m_numRects)
return m_rects[m_current].width ;
return 0;
}
-long wxRegionIterator::GetH() const
+wxCoord wxRegionIterator::GetH() const
{
if (m_current < m_numRects)
return m_rects[m_current].height;