#include "wx/app.h"
#ifndef WX_PRECOMP
- #include "wx/dc.h"
#include "wx/intl.h"
#include "wx/log.h"
#include "wx/module.h"
#include "wx/cocoa/mbarman.h"
#include "wx/cocoa/NSApplication.h"
+#include "wx/cocoa/dc.h"
+
#import <AppKit/NSApplication.h>
#import <Foundation/NSRunLoop.h>
#import <Foundation/NSThread.h>
{
wxAutoNSAutoreleasePool pool;
- wxDC::CocoaShutdownTextSystem();
+ wxCocoaDCImpl::CocoaShutdownTextSystem();
wxMenuBarManager::DestroyInstance();
[[NSNotificationCenter defaultCenter] removeObserver:sg_cocoaAppObserver];
{
m_topWindow = NULL;
-#ifdef __WXDEBUG__
- m_isInAssert = false;
-#endif // __WXDEBUG__
-
argc = 0;
+#if !wxUSE_UNICODE
argv = NULL;
+#endif
m_cocoaApp = NULL;
m_cocoaAppDelegate = NULL;
}
if(!sm_isEmbedded)
wxMenuBarManager::CreateInstance();
- wxDC::CocoaInitializeTextSystem();
+ wxCocoaDCImpl::CocoaInitializeTextSystem();
return true;
}
wxAppConsole::Exit();
}
-// Yield to other processes
-bool wxApp::Yield(bool onlyIfNeeded)
-{
- // MT-FIXME
- static bool s_inYield = false;
-
-#if wxUSE_LOG
- // disable log flushing from here because a call to wxYield() shouldn't
- // normally result in message boxes popping up &c
- wxLog::Suspend();
-#endif // wxUSE_LOG
-
- if (s_inYield)
- {
- if ( !onlyIfNeeded )
- {
- wxFAIL_MSG( wxT("wxYield called recursively" ) );
- }
-
- return false;
- }
-
- s_inYield = true;
-
- // Run the event loop until it is out of events
- while(1)
- {
- wxAutoNSAutoreleasePool pool;
- /* NOTE: It may be better to use something like
- NSEventTrackingRunLoopMode since we don't necessarily want all
- timers/sources/observers to run, only those which would
- run while tracking events. However, it should be noted that
- NSEventTrackingRunLoopMode is in the common set of modes
- so it may not effectively make much of a difference.
- */
- NSEvent *event = [GetNSApplication()
- nextEventMatchingMask:NSAnyEventMask
- untilDate:[NSDate distantPast]
- inMode:NSDefaultRunLoopMode
- dequeue: YES];
- if(!event)
- break;
- [GetNSApplication() sendEvent: event];
- }
-
- /*
- Because we just told NSApplication to avoid blocking it will in turn
- run the CFRunLoop with a timeout of 0 seconds. In that case, our
- run loop observer on kCFRunLoopBeforeWaiting never fires because
- no waiting occurs. Therefore, no idle events are sent.
-
- Believe it or not, this is actually desirable because we do not want
- to process idle from here. However, we do want to process pending
- events because some user code expects to do work in a thread while
- the main thread waits and then notify the main thread by posting
- an event.
- */
- ProcessPendingEvents();
-
-#if wxUSE_LOG
- // let the logs be flashed again
- wxLog::Resume();
-#endif // wxUSE_LOG
-
- s_inYield = false;
-
- return true;
-}
-
void wxApp::WakeUpIdle()
{
/* When called from the main thread the NSAutoreleasePool managed by
}
}
-#ifdef __WXDEBUG__
-void wxApp::OnAssert(const wxChar *file, int line, const wxChar* cond, const wxChar *msg)
-{
- m_isInAssert = true;
- wxAppBase::OnAssert(file, line, cond, msg);
- m_isInAssert = false;
-}
-#endif // __WXDEBUG__
-
/* A note about Cocoa's event loops vs. run loops:
It's important to understand that Cocoa has a two-level event loop. The